Beta Restoration Project is a mod for Far Cry aiming to restore the cut beta content of the game which includes enemies, weapons, levels, vehicles and more.

Report RSS Exploring development of Far Cry 1: part 8

This is the eigth part of my article dedicated to telling you about Far Cry's cut content.

Posted by on

Hello once again, our readers. We’ve got quite a lot of content piled up in a couple of months. So much, in fact, that I don’t really know how to sort it out and present to you properly. But it’s been quite a long time since the previous part, so I’ll start from something simple: two archives with rather interesting images.

(As usual, links to them are in the end of the article)

WARNING: lots of images incoming, as always


The first archive has three folders with screenshots from three different locations from X-Isle era of the game. All of the images inside are from March to May of 2002.

Folder 1: “sshots-powerstation”

It contains screenshots for a level called “Powerstation”. That level is mentioned in 2002-era files that can be found in the final game’s (or at least the official demo’s) Scripts/LANGUAGES/MISSIONS/POWERSTATION.

Anyway, back to the pictures in the archive. The first image in the folder, “first_01” should be familiar to you from the previous part:

first 01 1

And here are more pics from this location:

Xisle00 powerSt

Xisle01 powerSt

Xisle07 powerSt

This image from the same folder shows a location looks like an unfinished version of the indoor area seen in the Gamestar’s 07/2002 Far Cry preview:

Xisle02 powerSt

The similar location from the preview:

egsdn

And a high-res screenshot from the previous part:

fc5

Another screenshot of the location from a different place:

Xisle03 powerSt

Some corridors:

Xisle04 powerSt

Notice that this corridor is connected to that indoor area:

Xisle05 powerSt

And this corridor too does look like an unfinished counterpart of that location from the preview:

Xisle06 powerSt

Folder 2: “sshots-station”

I didn’t see any “Station” level mentioned in files from that era.

Anyway, images in that folder show a different indoor location that I can’t recognize:

daBest sec4 e3map 00

daBest sec4 e3map 00

daBest sec4 e3map 02

daBest sec4 e3map 03

daBest sec4 e3map 04

Folder 3: “sshots-testmap”

The final folder of the archive contains three images from an unnamed test map

The first image shows a wireframe of some indoor area:
(by the way, it is called “e3map_wire”, so it was shown or was supposed to be shown on E3)

e3map wire

The other images show a rather cool-looking location the wireframe represented. Notice the white rectangles that look like a HUD placeholder:

Xisle00

Xisle01

So that’s it for the first archive.


And now the second one. Indoor areas looked pretty nice and all, but what you’re about to see is arguably much more interesting

This archive also has a substantially larger amount of pictures inside, so I’ll be showing the most interesting ones and you can see the rest, if you wish, after downloading the second archive.


Let’s start with images that aren’t placed in any folder. All but one of them show some totally unknown character:

1

2

3

4

Now let’s take a look at the folders

1) “alien”

Obviously, it contains images of aliens from the “X-Isle” era – two more new varieties actually:

  • “Alien Mentor”, likely belonging to the “cold aliens” race:

alien mentor03 f

alien mentor02 f

Unusually, its pictures are from 2003. Too late for X-Isle era. A showcase of leftover assets, perhaps?

  • The second variety, “Scout”.

No, I’m not talking about that guy from the previous part (although it is also present in the folder, along with "Power"):

alien scout01

I’m actually talking about this creature:

SCOUT1

SCOUT2

SCOUT3

Do you remember it? I showed this alien in the third part:


And now we have his complete render. (I knew that picture above (as well as other similar pictures) was made from a render!)

The date fits as well. It’s at least from July 2002.

Let’s move on to the “hero” folder. It contains pictures related to the main characters.

The main folder itself doesn’t have a lot of unusual stuff. However, there are images of Val with glasses on:

02valerie01

02valerie03

A couple of pictures that show Jack’s model with different hair:

face01


face02


face03


Krieger with an outfit that’s a little different:

krieger face1

krieger face3

Things, however, get more interesting when we open the “early_ver_valery_hero” folder inside the main one.

Blond Jack:

01


screen009 1


15

Remember the concept arts and the 2002-era screenshots?

fc20

A couple of various edited images showing Jack:

  • “Criminal” Jack:

criminal hero1

  • Another “poster”:

farcry my

  • One more edit (does the sky look familiar to you?):

HERO2

There is also a lot of other renders of Jack's model, all slightly different from the final version.

In this one, for example, his t-shirt's sleeves are torn (March, 2003):

hero04

And in this one the sleeves are intact again, but they’re not coloured:

hero14

Now the sleeves are coloured:

hero20

Hair gradually became darker and closer to the final version:

hero22

hero26

Next up we have a series of images showing a female character. Supposedly, it’s an earlier version of Val, taking the folder’s name into account:

G1

G2

G3


G4


By the way, she had a different surname in the pre-release versions. She was called Valerie Locklin, which was referenced in a 2003 Gamestar article of the game:

Gamestar.de

There’s another couple of images showing yet another female character. Maybe she too is a different version of Val, maybe she’s an unrelated character.

Images are called “mercwoman” 01 and 02, by the way:

mercwoman01

mercwoman02

Neither of the female characters look very similar to the final Val, but notice that on their hands they have gloves that look like the player’s

That’s it for “hero”, we are moving on to the next folder, “island_npc”

Evidently, it contains renders of islanders, the original inhabitants of the Krieger’s islands. Here’s a few renders of them:

0

3 2


9

11

12

14

MALE00

MALE04

Notice that they look very similar to the islanders on the photo textures from the final game:

photo1

The next folder is “merc”

It doesn’t really have much notable content. Mostly there well-known pictures of mercs you can find in the manual of the game, for example:

cover action

indoor action

indoorelite action

indoorligth action

But it also contains their renders in different poses:

cover noaction

indoor noaction

indoorelite noaction

indoorligth noaction

You can check out the rest yourselves, if you wish

And we’re moving on to the “mutant” folder

It has quite a number of interesting pictures

One of them are renders of Mutant Omega, for example (from August, 2003):

01 1

02

03

04

05

Don’t forget the Mutant Slug:

slug

And Mutant Cover:

mutant cover02

These two images show him wielding a machinegun that’s not fused into its hand (and a bit oversized):

mutant cover06

mutant cover08

And this image shows him with a “built-in” rocket launcher that looks quite differently from the Mutant Big’s:

mutant cover12

Interestingly, there is mutated Krieger in this folder. And not the kind you’re familiar with – in the images from the folder he looks like he’s in a sort of a transitional stage of becoming a full-blown mutant:

screen00052 jpg

screen00053 jpg

Surprisingly, Mutant Chimp was likely supposed to have eyes:

screen00064 jpg

screen00067 jpg

screen00068 jpg

Mutant Big’s texture was a little bit more saturated:

big noaction

And look at Mutant Fast dual-wielding P90s:

fast noaction3

screen00073 jpg

screen00075 jpg

Finally, we have reached the last folder in this archive. It is called “screen” and, surprise-surprise, it contains various screenshots of the game.

Look at Mutant Fast actually firing P90s akimbo:

0x3196 1946

I don’t know if such a mechanic in the final game. All images in folder are from October, 2003 – not that far from the release.

On this image he is just running with double P90s:

3x2556 1595

A Chimp with eyes in-game:

4x2556 1594

Mutant Stealth with a rocket pod (not normally seen in the final game, as far as I remember, but still the game has the needed resources):

5x2556 1596

And I finish this part with screenshots of Omega in-game. Suprisingly, he seems to be on Archive, even though all other clues suggest he was a final boss. Just testing the beast? Can’t tell for sure:

0x3196 1947

1x3196 1947

8x2556 1595

That’s it for now. As usual, stay tuned, for more parts are sure to come later.

Links to the image archives:

First archive – Yadi.sk

Second archive – Yadi.sk

Post comment Comments
Blue199
Blue199 - - 6,971 comments

Another awesome work at digging information, I like the design of Mutant Cover, looks orcish and somewhat like a buffed up Mutant Rear!

Reply Good karma Bad karma+5 votes
changeroftheways Author
changeroftheways - - 297 comments

Yeah! Nailed it with the word "orcish". Got the same impression
Spesking about resemblance to Rear, I think that older designs of mutants adhered to some kind of same base design. Cover, Rear and Omega all look kind of similar

Reply Good karma+3 votes
Marek33
Marek33 - - 3,890 comments

Amazing work with the article like always! So much interesting information, which a lot of which I didn't even know, so it's a big surprise.

Reply Good karma Bad karma+4 votes
FarOutCry Creator
FarOutCry - - 237 comments

I love this series of screenshots. FarCry's history is so interesting! GG

Reply Good karma+4 votes
Edward_Newgate
Edward_Newgate - - 91 comments

Woah! Fascinating digging! My dear changeroftheways, even mighy Indiana Jones can't hold a candle to you! A thousand thanks for unearthing these goodies.

Also the green “Alien Mentor” reminds me somewhat of the terrifying “Skaarj Lord“ from Unreal Gold (1999). I would love to see him in motion one day.

I hope most of these leftovers will make it into the "Far Cry Beta Restoration Project", 'cos this stuff makes the Far Cry fan in me drool like a rabid dog.^^

Reply Good karma Bad karma+6 votes
CallistoNTG
CallistoNTG - - 290 comments

Amazing stuff. Thank you so much for writing these articles.

Reply Good karma Bad karma+3 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: