A long time has passed since this article series was updated. I think it is the right moment to post a new part, now that I have more interesting stuff to show you.
Image-heavy, as usual.
Let us get started with concept arts:
I have found a colorized version of the merc commander concept from the previous part:
Now let's move on to the screenshots:
This is a screenshot taken from the editor. It shows an unidentified level with a mysterious sctructure. It probably dates back to the "X-Isle" stage of development:
And this one shows some unknown swamp area:
And this is a rare screenshot of the merc group from the previous parts:
Some picturesque area:
And this one is probably a screenshot of the old Catacombs:
I have also found pictures related to Polybump - one of the main features of Far Cry. They seem to use assets from early stages of development.
For example, this group of images shows an old mercenary model:
I have already shown one of those images in the first part, now I have found the rest.
These screenshots show a head model render. Even though they are old, model seems to use the head normal map very similar to the one we have in release version:
And these pictures show generator models that can be seen on 2002 screenshots (they can still be found in the game's files):
Screenshots of the old Buggy
Screenshot of an old japanese plane wreckage, similar to the concept art:
I have also found some interesting late-development screenies. You can tell that because of the almost finalized M4.
-Some indoor area, similar to the place on the Treehouse where Jack freaks out at the sight of a dead trigen:
-An old Regulator screenshot
These screenshots are taken from a version almost identical to the final game. But they show an interesting detail: message box (where pickup information and other stuff used to be shown) and "Press USE" text are placed identically:
(By the way, "Saving game" text was also displayed there)
I have also found some interesting miscellaneous images.
This one shows a "commando" Jack Carver from the concept art on a "X-Isle" (the dinosaur demo) background:
And these images are taken from old Crytek's site. They show some strange creaures, shown in the previous parts:
Moreover, I have found very interesting videos:
Far Cry Gamestar preview (December, 2003):
Even though it is very similar to the previous video preview, it still has some interesting details:
- Different weapon slot icons
- Drowning effects
- Grenade bumping sounded like rock bumping
Far Cry Gamestar preview (January, 2004)
What can we tell from that video:
- A new hud version
- Messages box look much simpler
- Different font for the message box and "press use" indicator
- That skeleton near the ladder on the Training used to be a fallen merc in the older version. It explains how we've acquired the compass: we have taken one from this guy.
- Buggy now lacks a tire on the back, but it still has no MG and has different sound effects
- M4 has different sounds
- M4's model is finalized
- "Checkpoint reached" is still displayed
- AW50 is finalized
- We get to the Carrier from the Training, like the final game
- Different MP5 sounds
- Mk. 19 tilts in the first person, just like the Minigun
- Multiplayer was present by that time
- AG36 is finalized
- Different "Build progress" indicator
Game's data still has things to explore:
Some animated textures show older versions of some levels:
-"textures/animated/camera/cam<...>.dds" shows an old show of Treehouse with spotlights and camonet tents:
-"textures/animated/camera/camera<...>.dds" shows what it seems bits of old HUD and some creature:
-"textures/animated/camera/fortcam01.dds" shows a shot of what it seems the old Fort with a radio tower instead of a satellite dish:
-"textures/animated/computer/movie.dds" shows a funny edit of a Research screenshot:
Demo contains an older multiplayer logo for attacking team in Assault mode. It seems to be drawn:
-"Localized/Languages/missiontalk" contains what it seems soundclips for Assault mode in multiplayer (mp_<...>). Especially notable is the "mp_lake" folder. Maybe there was a cut multiplayer level.
Alright, that's all for now. More parts will come later.
P.S.: I've fixed the lack of images in the older parts. Moreover, I've added some higher-resolugtion pictures (for the old sunset level in part 1, for example). Check them out.