December is shaping up to be a far busier month for us then we had first expected. Rather than releasing one universal update, we have find ourselves releasing three. We've been encircled by our fans, e-mails, and now the media! In this update, we have brought together some information which hopefully many people will find quite enticing!
A few things worth mentioning are that we are still on the look out for a final level designer and a couple of talented skinners. Visit our web site for more information on these above listed positions along with contact details for applying. In internal development news, our programmer Nokia is well into development on our Alpha 5 build, which is set to be internally released on Christmas Day. A lovely Christmas gift to the team with some nifty features.
Our 'Developer .plans' forum has also been shifted to being accessible by registered users only. We've made the move because of the larger volume of older or obsolete screenshots emerging in developer files. For anyone interested, RabidMonkey has done a great 'The Making Of.." report on the Surface Tension dam and its progression over the months and weeks. This can be seen, along with over five dozen production images, in our Developer .plans forum.
For those of you who haven't grabbed a copy of Computer Gaming World (Dec 05), you can now read the three-page Black Mesa: Source article on our website, under media. It's an excellent read, our longest article next, prestigiously placed along side other main-stream game previews, and is definitely worth a moment of your time.
We've also been noted on HL2Online.com's 'Modulation' list. It brings out what they feel are mods deserving some more spotlight! Announcing a 'mod of the week' as well takes a fair amount of effort, which we are not for this week, so pop on over there and give it a read! We wouldn't normally announce this, but we thought it was pretty neat being sent an e-mail and all. Additionally, we've been mentioned at HLComic's "Extra's" section. Many of our team enjoys the comics produced from this lovely website, so make sure to stop over and have a look!
We also have our first radio show coming up! And it's a lot sooner than you think. This Wednesday, December 21st, we will be live on GameSurge Radio! The show begins at 10PM Eastern Standard Time, so don't miss it! Accompanying the regular slew of GSR radio hosts will be the talented RabidMonkey, a lead level designer and Lupus, the experienced modeler behind the Gargantua. We hope you'll come out, have a listen and ask some questions to our developers.
In conjunction with this radio show we will have our media update, as promised, released to the regular line of news websites and Half-Life communities. Folks, it's almost here: so hold on tight!