36th release of BioRand. Large update to RE 1 including random enemy placements and 8 slots for Chris.
See Github.com for instructions.
BioRand v3.1.2
[Change] Add BSAA radio voice clips.
[Change] RE 1, change enemy names.
[Change] RE 1, room 212, force cutscene for Jill door rando.
[Change] RE 3, add RDT integrity check.
[Feature] RE 1, add Kendo, Lott, and Sherry as a playable character.
[Feature] RE 1, add random enemy placements.
[Feature] RE 1, allow Chris to use 8 inventory slots.
[Feature] RE 1, allow using herbs when at full health.
[Feature] RE 1, enable Neptune as a kill-able enemy.
[Feature] RE 1, Tyrant 2 fight is now guaranteed in door randos.
[Feature] RE 2, add Leon (RE 6) as a playable character.
[Feature] RE 2, add wasp enemy skin.
[Fix] #229: RE 1, combining large amount of ammo with Flamethrower would overflow.
[Fix] #325: RE 3, an error occured during generation with randomize NPCs.
[Fix] #475: RE 1, room 305, player sometimes changes.
[Fix] #540: RE 3, room 20B, graphical issues during cutscene.
[Fix] #546: RE 3, room 211, crash due to NPC EM67.
[Fix] #549: RE 3, room 107, crash due to reused global enemy ID.
[Fix] #550: RE 3, room 402, Hunter may not spawn in cutscene.
[Fix] #552: RE 3, room 20C, crash due to Marvin NPC.
[Fix] #552: RE 3, room 211, crash due to Marvin NPC.
[Fix] #553: RE 3, 205, crash due to NPC EM67.
[Fix] #556: RE 2, room 608 NPC out of place during cutscene.
[Fix] #556: RE 2, room 612 NPC out of place during cutscene.
[Fix] #561: RE 3, room 502, 508, 50C, incorrect voices during cutscene.
[Fix] Incorrect voices when only one character is available.
[Fix] RE 1, 30F, locked lift causes softlock.
[Fix] RE 1, improve partner handling for 8 slot inventory.
[Fix] RE 1, incorrect enemy sounds for Jill.
[Fix] RE 1, incorrect hit scan when swap is on but change player isn't.
[Fix] RE 1, player animation height.
[Fix] RE 1, randomize Rebecca / partner character.
[Fix] RE 1, room 112, enable closet door in door rando.
[Fix] RE 1, room 207, enable broken door in door rando.
[Fix] RE 1, room 502, improve logic for Jill.
[Fix] RE 1, room 513, 70C, NPC was always Barry.
[Fix] RE 1, zombie death and vine grab player sounds were incorrect.
[Fix] RE 2, room 408, NPC might not have a gun.
[Fix] RE 3, Jake has corrupted face texture.
[Fix] RE 3, room 20D, incorrect Carlos voice.
[Fix] RE 3, room 20E, door rando, camera locked after cutscene.
[Fix] RE 3, room 408, 40A, only use NPCs with weapon.
An other HUGE update !
Thanks a lot for your work, so many improvments for RE1 it's crazy.
Can't wait for the next one.
This random 3.1.2 RE2RE3 also has game flashbacks appearing
Great update, BEST YET. The BioRand crew have done it again. Played RE1 on stream last night and it was MENTAL. 2 Black Tigers in main hall, 6 zombies crammed in the bedroom (nearly had a heart attack lol), 6 Chimeras in the dining room, Neptune in the narrow corridor leading to Forrest Speyer - CRAZY!