22nd release of BioRand.
Some UI enhancements and many bug fixes.
See Github.com for instructions.
BioRand v2.2.2
[Feature] RE 2, custom player inventory faces now use .png files.
[Feature] Add context menus to enemies and NPCs UI.
[Enhancement] Add more links to UI.
[Enhancement] Add progress / status indicator when generating.
[Enhancement] RE 2, room 602, allow return to room in door rando.
[Fix] #227: RE 2, room 203, zombie arms prevents step ladder from being pushed.
[Fix] #228: RE 2, room 40D, crash due to partner and random enemy placement.
[Fix] #230: Weapons in inventory also found as pick ups.
[Fix] #231: RE 2, room 501, crash due to partner and random enemy placement.
[Fix] #234: RE 1, room 20E, crash when enemy is Yawn.
[Fix] #235: RE 1, no Wesker face image in inventory.
[Fix] #237: RE 2, room 202, crash when enemies are arms.
[Fix] #238: RE 2, random inventory double items glitch if not at top.
[Fix] #239: RE 2, room 117, crash caused by Claire B Tyrant cutscene.
[Fix] #241: RE 2, room 30B, freeze when NPC 0x59 is used.
[Fix] #244: RE 2, freeze when NPC 0x59 is used for Claire scenario.
[Fix] #245: RE 2, room 409, crash due to Sherry (0x45) as NPC.
[Fix] #249: RE 2, room 60A, Lighter not placed before vent door.
[Fix] RE 1, room 107, Yawn causes player to disappear.
[Fix] RE 2, room 107, enemies out of bounds.
[Fix] RE 2, room 20D, enemies out of bounds.
This is evolving so much, I love it :) especially love the addition of dialogue lines from RE2R :)
Not sure if this is intended, but changing the enemy difficulty doesn't adjust the individual sliders per enemy to create a "default" level of difficulty for each step up on the difficulty slider.
That isn't how the slider works, check out the tooltip for it. It is about whether enemies are initially agressive, and soon it will affect how hard enemies you get in a room.
Thanks for explaining :)
As a bit of an easter egg, it would be a lot of fun if when Leon was replaced by RE2R Leon, it played the "chew on that you overgrown son of a bitch" line when you defeat the croc :)
Is there no longer an auto-randomize option?
Found this bug today on 2.2.2: Youtu.be
EDIT: BioRand 2.2.2 (81c73fc)
Seed: R620-VT11-XQHHH7Z1GP0N8219K4ZZZZZZZZZZZZZ
I noticed now, that I need to leave and re-enter the room to "activate" the remaining spiders. O Claire B, I had the same issue, there was at least 6 zombies, some of them on the ground, blocking my way. After leave and re-entering, the problem was fixed again.
this bug happens because those monsters need to be triggered by the window breaking event, once the window are broken they become killable.
R620-FE78-ZJP93MC96G17ZZZZZZZZZZZZZZZZXZZ
Leon A in room '30A Claire Exit' character changed to ada
Also may i ask for 'average number of enemies per room' to be random? I mean when you activate it you don't know how many enemies are gonna be in each room
I'm enjoying this new update on this Biorand. I love the new dialogue from RE2R and how you can play as Leon and Claire from RE2R. I also like how you don't have to randomize items, doors and the enemies you can play the game like you normally do, and the only thing that randomizes is the characters. I really hope one day they add RE4 Leon and his dialogue.
when trying to choose my exe i get the error "Could not load file or assembly 'System.Runtime.CompilerServices.Unsafe, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies. The system cannot find the file specified." I couldn't find any solution online or in the readme, what do i do?
o mod não é compativel com windows 8
Hey dude you completely changed the world with this. You made one of my favorite games feel new and fresh again, you are a hero. Are we ever going to get the Parasite Eve skins? I’ve seen someone with one and I’m extremely jealous LOL.
¡An amazing work!
Will be great to have the entire alpha/bravo team as characters on RE1 Rando
I like that New characters from 2R are added to the game, but I don't like that I have to choose how many guns I have and the amount of each monster type. It feels like playing an arranged mod, not a random mod.
I love rando so, I hope there's an option to keep the setting like the previous versions.
Choose random for the weapons and right click enemies and choose random.
No Barry as Chris replacement for RE1? would love to see a playable Forest character too also wondering what the pickaxe and fuel can are for... Ever thought about connecting both RE2&3 maps if you have both installed to make one huge map? one can only dream and if I know anyone can do it, you guys can! ;-)Thanky for great mod.