BioCommando is history story where a soldier to represent the strength of the Argentine army, you will fight horrible monsters and zombies, you have a large arsenal ranging from pistols to Minigun,granade laucher,sniper rifle,sub machine guns and more Enter and watch the best models of weapons, interesting monsters, concepts, and more and more

Post news Report RSS All weapons models are finished

All weapons models are finished,enter and see the images of the models with renders

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Yep,all weapons models are finished , see the renders of the handguns:The category two:1_handguns for easy dificulty GLOCK 18C (model by me):DESERT (model by foxtrop):2_handguns for hard dificulty MK23 (model by me):BERETTA 92FS (model by me):i will update the post later

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Maiten Author
Maiten - - 364 comments

I am a novice to create renders :P

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Wakkaboom
Wakkaboom - - 469 comments

Nice guns, too bad nobody would care enough for this if the mod sucks.

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ÐiamonÐ
ÐiamonÐ - - 1,017 comments

The glock and mk23 have very obvious smoothing errors.

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SneakySoft
SneakySoft - - 340 comments

Agreed. It doesn't even take a long time to remove that.

Also, why are the screws modeled, some parts are way to high poly for what they show, some parts, like the screws can easily be done in a texture.

The desert eagle may look less detailed now, but when its put into the game with a nice texture, it will probable give the same result as all the other guns, while it is much less polygons.

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Aprch
Aprch - - 327 comments

They are properly smoothed in the editor, the smoothing errors are because they are in .obj format in the renderer

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Maiten Author
Maiten - - 364 comments

1_the models no have smoothing errors,i have problems with the render programe

2_No,i prefer make a details with polys

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SysOp.
SysOp. - - 1,039 comments

The meshes are good, but a model is composed by a mesh and a texture (you guys missed the last one)

Besides that, the models are cool. I wouldn't use that detail because the player just wont notice it. Use a texture instead. Be engine-friendly.

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Maiten Author
Maiten - - 364 comments

the detail is just 10 polys

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211476
211476 - - 269 comments

a tip, turn on anti-aliasing in the render options, that'll get rid of the jagged edges

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