1. New detailed balance of units (stats, cost, experience, etc.) 2. Strengthening weak units, skills and perks, mechanic, weakening too strong units, skills and perks, mechanic. 3. Faction balancing up to 0.1% power difference per faction. 4. Magic rework in such a way that warrior heroes will not be able to effectively use magic above level 3, and mage heroes will receive additional bonuses from low-level spells and will be able to fully implement the chosen school of magic. 5. Creation of new 16 classes of heroes (8 warrior classes and 8 mage classes), 2 per faction, respectively, instead of the existing 8. 6. Reworking the undead faction in order to balance the temple of the nether world and the undead in general.

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