BattleNodes: Unity is a Starcraft II modification which combines the best elements of a real time strategy in a team-based, action-packed environment.

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BattleNodes: Unity, a competitive Starcraft II modification has been announced!

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BattleNode: Unity

BattleNodes: Unity is a Starcraft II modification designed for both casual and competitive team-based gameplay, which brings the zone control battle to a new level!


The feature list and several work in progress (WIP) screenshots can be viewed on the main BattleNodes website here, on ModDB.

  • team-based competitive gameplay, where coordination and constant communication is vital;
  • a large variety of characters to choose from;
  • each character has a unique and clearly defined role;
  • focuses on a unique zone control combat system;
  • the points necessary for defeating the enemy faction can be obtained through various methods;
  • diversity it key here - many game modes and mechanics in one map;
  • secondary objectives, such as teleporters and watch towers, represent an important gameplay aspect;
  • carefully designed terrain, with each zone having a unique feel;
  • and much more!

The first map in the BattleNodes series is called Orbital Core and a public beta version will be released in July 2012. In the meantime we will continue to update this page constantly with Development Reports, where we will concentrate on the main aspects of the game mode and reveal the latest details behind the concepts and designs of BattleNodes.

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