Battlefront Chronicles is a Star Wars Battlefront II mod that aims to create a brand new Battlefront experience. The mod features new maps, new sides, and new modes, allowing players to relive their favorite moments from the Star Wars films and the Expanded Universe!

Report RSS Sides Update #3: Base Classes

Battlefront Chronicles features a slightly modified version of Battlefront II's unit class system. Read this article to get an in-depth look at the four base classes available in BFC.

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Creating custom sides for Battlefront II can be a tricky business. Everybody has different tastes - some people like their sides to be totally different from the stock game, while others like them to be very similar. Some like them to feel "realistic," others like them to be more arcade-y. It is critical for the author to find the right setup for the mod. I tend to prefer a balance between the extremes I listed above. For BFC, I have striven to develop a side setup that will stand apart from the stock game, but will still be intuitive and will still feel like Battlefront. I think I've succeeded!

I've given a broad overview of BFC's side setup in a previous article, but now I have finalized the system and can release an "official" description of the sides. BFC features a revamped class system that is loosely based on that of Battlefield 3. Each side has a foundation of four base classes: Trooper, Anti-Armor, Sniper, and Engineer. These classes are available on every map. In addition, each side has two slots for "special" units. These units are distinct classes that are unique to each team, and they vary from map to map.

In Battlefront II, the stock classes are set apart by variations in their health, speed, and stamina. In Battlefront Chronicles, the base stats for all units start at the same level, but each class then has a special "Ability" that provides a bonus to a particular stat or grants the unit some other advantageous skill. For example, the Trooper class has increased stamina, while the Engineer class is immune to mines. The Ability system really isn't so different from the way the stock sides were balanced, but it provides players (and me) with a more concrete mechanic.

Trooper:

Screenshots

Ability: Stamina (+50% to energy bar)
Primary Weapon: Blaster Rifle
Backup Weapon: Blaster Pistol
Secondary Weapons: Thermal Detonators (x4)
The Trooper is best suited for facing off against enemy infantry at short-medium ranges. Troopers' high stamina allows them to sprint and perform other strenuous activities for long periods of time. Their thermal detonators are all-purpose grenades - they are deadly against infantry, and can cause a respectable amount of damage to vehicles and armored emplacements.

Anti-Armor:

Screenshots

Ability: Health (+50% health, slight decrease to speed)
Primary Weapon: Rocket Launcher
Backup Weapon: Heavy Pistol, Repeating Pistol, or Blaster Carbine
Secondary Weapons: Concussion Grenades (x2), Proximity Mines (x2)
The Anti-Armor class specializes in taking out enemy vehicles and other heavily armored targets. These units can take a beating, but are slowed by their heavy equipment. Concussion grenades can stick to vehicles and buildings and cause considerable damage, but are less effective against infantry. In a pinch, the Anti-Armor class can pull out its backup weapon and put up a strong fight against enemy soldiers.

Sniper:

Screenshots

Ability: Surveillance (spot/transmit enemy locations on radar)
Primary Weapon: Sniper Rifle
Backup Weapon: Blaster Pistol
Secondary Weapons: Thermal Detonators (x2), Sentry Turret (x1)
The Sniper class is most effective at long range. If snipers must engage in close-quarters combat, however, they can pull out their blaster pistols and thermal detonators. They can also deploy sentry turrets to guard important areas. Their Surveillance ability allows them to spot enemy units on the radar and transmit those locations to teammates.

Engineer:

Screenshots

Ability: Mine Immunity
Primary Weapon: Shotgun, Blaster Carbine, or Heavy Pistol
Backup Weapon: Fusion Cutter
Secondary Weapons: Detpacks (x3), Health/Ammo (x3)
The Engineer functions as a support unit. The fusion cutter allows the Engineer to repair, build, and slice vehicles, turrets, or ammo/health droids. Detpacks can be used to destroy enemy installations, or to provide a nasty ambush for enemy units. Health/Ammo packs can dropped to assist teammates. In close-quarters combat, engineers can defend themselves with a shotgun, heavy pistol, or blaster carbine.

Thanks for reading! Stay tuned for more updates on the special classes!

Comments
Can-O-Worms
Can-O-Worms

I would like to ask if it would be possible to have the spotting system that shows up on HUD as well as Minimap, much like the battlefield series. I am not sure if its possible, but I have found that a very useful system.

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-Eggman- Author
-Eggman-

Not possible, unfortunately. There are a lot of things from the Battlefield series that I wish would transfer over to Battlefront. I've been playing a lot of Battlefield 2 lately, and it can be really tough to switch back and forth between the two games sometimes!

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TheUnabridgedGamer
TheUnabridgedGamer

Not desperately different, not too similar.

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KorbisBarkly
KorbisBarkly

Looks great, I was also wondering if you think you can improve the AI.

I played this on the Xbox and PC, and I noticed that the AI is alot more "unsophisticated" on the PC version for some reason :\

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Awesomium
Awesomium

Nice! Can't wait for the release!

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TWINKEYRUNAWAY
TWINKEYRUNAWAY

I was reading somewhere here that you were going to attempt to give certain battle droids some attention like redder armor like that on geonosis. If you ever played republic commando, you will notice that they went with a dark grey/black pallet for B1 Battle droids. It would be a cool idea to have that skin for certain maps, even if it were for one particular map.

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-Eggman- Author
-Eggman-

I do want to give the some more attention with skins, but I'm not so sure about the RC-style skins. I love Republic Commando, but I've never been so fond of the game's battle droid skins.

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