After we got a lot of feedback about our firearms, we changed most of our firearms code
to significantly improve the gaming experience.
Now, even people with 20 dioptres should easily hit their opponent :D
*spoiler - this was a joke* - Don't worry, i wear glasses myself lol
In retrospect, I actually think it's very good and our testers also agreed.
Thanks to the younger generations who gave us their feedback, I think it's really great when generations exchange ideas and everyone communicates in a positive way!
I am now turning back to my maps in progress to provide you with more content soon. :D
And by the way, we are looking for talented people who want to join us and contribute to our project. Levels creating (I'll support you with statics you'll need), texturing, pco's, weapons - whatever, If you're like our project and want to get involved, shout as loud as you can - we'll hear you! v0.2.3 is ready to Download now, Have fun until then. =) Cheers, keep the BF2 spirit alive!
Thanks for the update! Keep it up!
Cheers buddy! :)
"Levels creating (I'll support you with statics you'll need)"
Now I'm not applying or anything, but I just wanted to ask, have you ever considered editing existing BF2 statics for greater versatility?
Something very lacking with the old statics were interiors. Is it possible to open some of those doors on those large buildings (Karkand) and add furnished interiors for CQB?
Would make reusing those old statics alot more interesting in future map projects. Also potentially save time not having to rebuild entire statics.
I personally prefer to create completely new buildings specifically for my maps.
So I can use what I need.
Marius had already taken up this idea, I will soon redesign some of the vanilla buildings for his project
and make some of the vanilla buildings accessible,
of course also for bots.
I've never really used the poe importer, because somehow there were always problems or polys were converted to triangles during import...
I'm quicker to model things myself and get them ready for the game.
To what extent Marius then makes the things accessible to the public, I cannot say.
He then has to decide, I do the content for him and his project, he has to decide everything else. :D
Eu fico impressionado como a comunidade de Battlefield 2 continua firme e forte!, obrigado modders! <3
We are glad that you like our little project =)
Thanks for playing!
The visual field of the YMA-95 optical sight of QBZ95 is narrower than that of the ACOG sight of M4. Will it be modified in the future version?
No offense meant, but could you please make all your comments a bit more precise in the future? :D
Like almost every time i'm not quite sure what you mean. It would be great if you could post screenshots and a more detailed explanation in the future :)
I assume you mean the size of the scopes.
Directupload.net
The pla scope is a bit smaller than that of the usmc, you'd have to ask MariusMaximus why.
I personally think it's pretty good the way it is, i can't see any reason why we should change it.
Cheers! =)
Sorry, my English is not very good and I may not be able to express it clearly, but there is another problem. Will the 3p animation problem of qbz95 be fixed in the future?
Marius has already taken care of it, it has been improved but it is still not perfect.
MariusMaximus will probably not contribute to this project in the future anymore, which I think is a pity... :/
If anyone wants to help with firearms on that or on future factions, please pm me!
I am another mod maker, can we cooperate? I can help you with some textures, as well, I might ask for your help :-)