This is an German mod for The Battle for Middleearth 2 the Rise of the Witchking. This mod includes a new faction: Numenor! Here is the changelist of the 1.3 Units: Numenor Soldiers Numenor Rider Numenor Archer Numenor Ranger Numenor Towerguards Guards of the Menetarma (Mini-Hero) Structures: Farm Barracks Tower Archerrange Fortress Smith wall foundation (havent found a better english name for this XD) Herostatue Well Heros: Elros Tar Minyatur Vardamir NĂ³limon 2 others arent ready yet Elros Tar Minyatur Abilities: Level 3 Sword of Numenor, Damage for 3 secs 300% more Level 5 Leadership Level 10 Power of the Palantir, destroy all units arround elors Vardamir NĂ³limon Level 1 switch weapon Level 3 leadership Level 8 sniper, its like the last power of legolas Tar-Amandil Fear New Armour Attestor of Manwe (Spawns an eagle) Tar-Elendil Knownlegde of Vardamir Stop the horses! Dramborleg Dwarves: New Heroes: Thorin III Stonehelm Beorn Units: Dale Pikemen Dale Fighter Beastrider Abilitys:

Post news Report RSS The Battle for Numenor Mod: Elves and Campaign Update

New screens of the Mirkwood Dagger Fighter and the map "Field of Wargs".

Posted by on

Hi, today I want to show you a new update. I made some render and worldbuilder screens of a new unit and of a campaign map. I will start with the new unit. It is a new unit for the elves, the Mirkwood Dagger Fighter. These units are fast, strong and nearly invisible assassins, which will attack you on the new campaign map.

User Posted Image

The new map will be the third part of the campaign and is called "Field of Wargs". You can see the base of the map on the screens, the scripting is not ready yet.

User Posted Image User Posted Image User Posted ImageUser Posted Image User Posted Image User Posted Image

Turin

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: