This is a total conversion for BfME2. As I am a coder and decided not to make this mod public until I have a first Beta to show there are no new models, skins or other textures included. The first beta includes one complete faction (The Empire of Tohrnheim) with all new units (swordsmen, pikemen, shieldmen, musicians, blademasters, archers, crossbowmen, light cavalry, knights, paladins, horse archers and siege machines). This new faction replaces the MotW faction, further releases will replace all other factions and add more, they will also add new special powers and heroes, as right now I only cut the heroes and left the special powers unchanged (except for Army of the Dead, which I disabled). All units now come in bigger batallions (infantry normaly 30 units each, cavalry 15), melee units do nearly no damage to structures and fire only harms wood-based structures (and does nothing at all to walls, towers or fortresses), there is no way to destroy a base without siege... Also naval warfare...

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Units (Games : Battle for Middle-earth II : Mods : Battle for Grollins : Forum : Suggestions & Comments : Units) Locked
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Jun 13 2006 Anchor

i would just like to know if you are going to create any new units models or if you were just going to use the unit models from the game.

Jun 15 2006 Anchor

I'm planning to eventually replace most of the models/skins and just kkep very few from the game unchanged, as I can't really do this myself I'll soon start looking for modelers. But the last mod I started ("Burning Sky" for BfME1) died before it even got to a first playable version and that was after it was announced and I had a (very small) team, I decided to first finish a playable Beta version containing at least some of the new stuff to see if people are interested and afterwards put together a team. Right now I'm rather busy with "real-life" stuff, so it might take a week or two before the first help-request will be posted here.

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