This is a total conversion for BfME2. As I am a coder and decided not to make this mod public until I have a first Beta to show there are no new models, skins or other textures included. The first beta includes one complete faction (The Empire of Tohrnheim) with all new units (swordsmen, pikemen, shieldmen, musicians, blademasters, archers, crossbowmen, light cavalry, knights, paladins, horse archers and siege machines). This new faction replaces the MotW faction, further releases will replace all other factions and add more, they will also add new special powers and heroes, as right now I only cut the heroes and left the special powers unchanged (except for Army of the Dead, which I disabled). All units now come in bigger batallions (infantry normaly 30 units each, cavalry 15), melee units do nearly no damage to structures and fire only harms wood-based structures (and does nothing at all to walls, towers or fortresses), there is no way to destroy a base without siege... Also naval warfare...

Forum Thread
  Posts  
Shieldmen (Games : Battle for Middle-earth II : Mods : Battle for Grollins : Forum : Units : Shieldmen) Locked
Thread Options
Jun 17 2006 Anchor

he in-game unit:
Needs level-2 barracks
Cost: 400
Command Points: 60
Unit size: 30
Weapon: Short sword (Damage: 50, 60 with upgrade, Damage type: Slash)
Armor: Light leather armor, helmet, tower shield (gives protection vs. fire,chop, crush & slash damage, nearly invulnerable to pierce)
Health: 120
Speed: 17

Description: Wearing the same armor and helmets as normal swordsmen, the shieldmen are one of the more "special" units in the imperial army with their large tower shields which are, at a heigth of 1,70m, overtopping most of the soldiers. When moving in a block, enemies can hardly see anything but the huge steel plates of their shields. Any arrow hitting these shields will fall down or get stuck in the shield but not pierce them, unlike crossbow bolts. Well protected by their shields, these units are mainly used when the enemy is known to use huge amounts of skilled archers, as the shieldmen can not only approach the archers rather safely but also distract their attention from flanking cavalry. When engaged in melee, the shields become rather hindering, so even normal swordsmen are superior in close combat.

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.