This mod is based on the Babylon 5 Universe by J. Michael Straczynski. It's purpose is to convert the game as close as to the B5 universe as the game will allow. Planned Features: -18 Cannon, 4 Semi-Cannon, 2 Non-Cannon Flyable Ships including the famous ISA Whitestar and the Liandra from The Legend of the Rangers -23 Cannon, 8 Semi-Cannon Capital, 1 non-cannon Ships Including the famous Warlock, Omega-X, and a special redo of the Victory Class Whitestar Destroyer with the Vorlon Armor adapted. -15 types of Shuttles/Transports -5 types of stations including Babylon 5 -Hyperspace Travel in Single Player -Each ship has it's own type of weapon systems. -Capital ships able to fire three types of weapons from differnt points.(XWA only exploited two from one point) -Liandra with Turret Useability so you can fly her/or go into the turret to fire it's guns/In MP, one person can fly and another person can man the guns. Planned Phases: Phase 1:(Active)Redo/Make Flyables - Starfighter...

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Sentri Cockpit Desgin (Games : Star Wars: X-Wing Alliance : Mods : Babylon 5 Total Conversion : Forum : General Development : Sentri Cockpit Desgin) Locked
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Mar 13 2006 Anchor

Ok I have ran into a snag. I finally have the external model of the Centari Sentri fighter done, but for the cockpit, I have ran into a big problem. I can have the pilot sit with legs extended out, or the pilot laying on his/her stomach. Now the only information I have is a screenshot from the defunct "Into The Fire" game of a sentri cockpit. The picture dictates the control panels are near the front of the nose of the cockpit. Now if I sit the pilot down, the position of thoes controls would be totally wrong, but they might show up right if I move them closer. If I position the pilot laying down, it might work, but might pose a viewpoint problem. Otherwise, both are a big indecicive to me. Anyone care to shed some light?

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