AvP Classic Improvement Project aims to replace existing single and multi player maps of AvP classic with new and graphically updated maps and textures.With detailed geometry and simulated per pixel lighting,(with pre rendered imitation bump mapping and stencil shadows).And simulated dynamic lighting via animated textures.

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Well, work on a stairwell took all of my days off and I still didnt get to post a screen shot fully rendered like I wanted to. Work was tedious and dificult on this section, and I dont expect it to get any easier as I begin work on the alien nest! I,m excited to start work on the alien hive section of the game. The Invasion map I am currently remaking will be the most complex map to design out of the whole game, and I expect it to take the most time. I,ve designed an alien nest level before and I believe a full 3d aproach to the nest geometry will be best combined with my textured lighting technique. I plan on making this map long as well, the second longest map in the game(next to another alien hive level I will build for a later level). I believe that it sucked in past aliens games with short hive levels. I would like any feedback, thank you

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