Adds a game rule for the automatic use of a unit's special abilities in combat to reduce micromanagement of grenades, magic, ordnance, support, and the like.

Post news Report RSS Update going forward (as big as one can be with a submod so small)

I want to thank Lord Cylarne and the UA team for what must have been countless hours of work creating Ultimate Apocalypse. As well as the original creator of the vanilla Soulstorm auto-abilities script.

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With Version 1.1 of my submod out, I believe it's in good working order. Hopefully, there will still be updates in the future, possibly to exempt abilities that cost resources like requisition or faith points. Thankfully, grenades don't cost resources.

For now, I'm just happy to have been authorized by Moddb and have the opportunity to share my personal addition to UA: THB.

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