The latest version of the Doom mod "Austerity | A Simplicity Tribute" has been released bringing it up to the hopefully final version 3.1 with a lot of additions and improvements that makes the whole experience up to par with the current power of GZDoom 4.8.2.
What does the mod generally bring?
- Modern graphics (dynamic lighting, fullcolor textures, etc.)
- 3 fast-paced and action-packed maps
- New content
- Compatibility for up to 8 players in cooperative mode
- Alternative death animations
- Improved sounds
- Smoother weapon animations
- Improved gore system
Looks good 😺
It even plays good :)
I hope it does :)
This looks great! Another masterpiece from Tormentor667!
Thanks kindly!
Ooh mama, Looks dope.
So I tried this out with BDP 3.0 and there's one thing I don't know why the monsters don't get replaced by the Customs ones from the mods that I'm loading. I looked into the archive and moved Vanilla Sounds STBarInfo.lmp to a separate archive so that they don't hinder with gameplay mods.
What I can't figure out is how you're forcing vanilla Monsters, I only saw BD Mancubus take place otherwise rest of the monsters are vanilla, there aren't any DECORATE or ZScript files that I can see forces them, so I'm guessing they're in the Map#.wad?
Edit: Nvm NashGore has them.
Edit 2 : Here's a Mod Compatible pk3 :
Mediafire.com
Removed NashGore+NashGore Monsters.
Removed STBarInfo.lmp.
Removed GameInfo.lmp.
Removed HQ Vanilla Sounds.
Removed Custom Plasma Rifle Sprites.
Kudos for the mapset (including HUD) I had so much play time with it, even though I hate archiville XD
Thank you :)