03-29 Meeting- (duration; roughly 2 hours)
This was our first skype meeting, so for the most part we just chatted, and got settled with skype.
- Work on Logan's website design is being made.
- Looking for Animators, Modelers and Sciptors with Source experience.
- Character
Concept: No character that are too short, or too thin-- this would give
that model an unfair advantage over the others.
Progress: Still in Heavy Design Stage
04-05 Meeting- (duration; over 4 hours)
- Discuss community suggestions.
- Need a coder to help out
- Story Concepts (Rob's Story element; Media type Press Releases?)
- Finalize Character
- Need to finalize a character out of rough concepts, to give something accurate to Modelers and Animators.
- Introducing
Elaine to the team. She will be helping the concept character team
finalize characters, and let them experiment in environmental concepts.
- More Concept Character Height talk: Character's Height: between 5'6" and 6'2"
- Futuristic/Original Weapons-- Taking more of an artistic approach.
- Gag Weapons/Items (more on that later )
- Players
have a huge number of characters to choose from. This will be
accomplished by base character models, and many different varieties of
texture / skinning. - NEVER limit and restrict the player from choosing things.
- Game Modes (free switch or map based? RTS take over style? Round 'triggers'?)
- Bounty-- As a player kills more than others, a higher reward will be given to those who kill him
- Assassination (Start off-- NPC Assassination)-- A hunt for assassins
- Team-Up-- Freely group up with other assassins
- Mug Shot HUD
- Defining Areas; broadening what the player experience will be.
- Jay and Sean's Weapon Concept art is SO good, it should be used in the buy menu; apposed to 3d renders.
- AI
- Dynamic (MAGIC WORD!) Route
- Path Finding (NOT CS's hostage atrocious path finding..)
- 3rd to 1st person system working.
- Shotgun in Flower box
Progress: Transition from Concept to development. Always discussing game play options.