This mod places you in a non-linear game, with six vastly different levels to explore and complete. This mod encourages you to play a non-linear game, letting you play it how you want, in a world full of objectives, which the player is not forced to complete, but encouraged to, with a reward of ingame money. The money can then be used to buy weapons, nanosuit modes (Which are all locked at the start) and upgrades for your base of operations. We hope to add dozens on features that will provide the player with a feeling of freedom, instead of the large amount of standard modifications that just place you in a set of levels, with only one path that you can follow.

Report RSS Assassination Mod - Update

Welcome to today's content update for the Assassination Mod. Today we have media on a new ground-attack vehicle to present to you, along with a minor update for the Tropic map.

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Welcome to today's content update for the Assassination Mod. Today we have media on a new ground-attack vehicle to present to you, along with a minor update for the Tropic map.

WIP Vehicle - T90
Recently, the team received an application from talented modeller, texturer and rigger baassbooster who was willing to create some of the mod's vehicles, and today we have his first work in progress vehicle to present to you. It is currently in the process of being textured.



Tropic Level
Lastly we have a small update for the Tropic level by Randoman34, which has been progressing greatly. Shown in the below pictures is an underground bunker.


Recruitment Positions

  • Character Modeler/Texturer - The team is currently in need of a character modeler/texturer who can model, UVW unwrap, and texture new characters for use in the Assassination Mod. It is not necessary to know how to rig them, but it would be a plus.
  • Flash Actionscripter - An experienced flash actionscripter is needed to code in a new HUD and main menu for the Assassination Mod.
  • Particle Creator - An experienced particle creator who is capable of creating dozens of new particle effects, ranging from explosions to bullet impacts, is needed.
  • UVW Unwrapper - The team is currently in need of more UVW unwrappers to get the Assassination Mod weapon (and prop) armoury completed faster.
  • Prop Texturer - The team is currently in need of a prop texturer, who is capable of texturing many different props, including buildings. If would be a plus if you can UVW unwrap.
  • Weapon Texture Artist - A talented weapon texture artist is needed, who can create detailed textures for the weapons in the Assassination Mod's armoury.


And that brings an end to today's update, we hope you liked it. Don't hesitate to contact callofduty511 via PM, or post in the mod's forum thread if you have any questions at all.


Related Links:
- Forum Thread: Assassination Mod - New Update Posted (28/03-09)!
- Crymod ModDB Entry: Assassination Mod

- ModDB Entry: Assassination Mod

Comments
Cookie_Dough
Cookie_Dough

First time i heard of the project, but the title sounds promising, hope it har stealth elements in it.

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pielikey
pielikey

Don't count on any stealth, otherwise there probably wouldn't be a ******* tank in it.

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callofduty511 Author
callofduty511

Incorrect, there will be stealth elements, you just don't have to choose to use them ;)

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SIGILL
SIGILL

Nice job baassbooster!
But a tank.. that isn't very assassination-ish? :P
Hmm maybe it is, but when you say "assassin/assassination" I think about stealth/sneaky stuff..

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callofduty511 Author
callofduty511

Thanks guys, and yes, when everyone thinks of assassinations/assassins, you always expect stealth. But the player chooses how they want to play, whether it's stealthy and taking out people with a silenced sniper rifle, or bursting through the gates of a base with a tank :P Plus this is for the enemie's use too, we ain't gonna make it easy for the player :P

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SIGILL
SIGILL

Oh yeah you've said this on crymod a while ago, I'm sorry :)
Anyway, I'm looking forward to play this mod.. keep up the good work ;)

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cammanderWho
cammanderWho

fire the tank's main gun over combat distance and take out 5 ppl that are targets instead of pulling the pin back and sounding the alarm within 2 miles

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moci
moci

The model in 3ds max is 50 k polygons... isn't that overkill? I know cryengine can use many polygons but....

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Samuk
Samuk

I want to see a wireframe.

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callofduty511 Author
callofduty511

It is quite high, partly my fault for not specifying a limit when the vehicle was made. A ideal polycount would have been around 20k, but since it's not, we'll just half the amount of tanks in any scene :P Hopefully there'll never be more than 1 in a scene anyway, otherwise you've got trouble...

Anyway, it 'includes any proxies within', but I'm not quite sure what was meant by that... Quite probably the LOD proxies though, so the one tank would probably be quite a bit less than 50k polygons.

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56er
56er

Improve your modell/meshes and that will also look good...

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