Two mammoth nations grid locked on the prospect of all out war in 2272. Humanity has already rebuilt itself only to rip itself apart once more, as the world heaves in chaos. You find yourself as a refugee at the U.B.A. militarized national border, placed by fate in the wrong place at the right time. Will you persevere, find your way and bring back order, or will you watch carelessly as everything around you is swept up by the sands of time?

Report RSS Ashes of Apocalypse: The Embers Dawn is back !!

AOA2 is a pre-cursor mod based on the lore and history of AOA1 (a futuristic total conversion for Morrowind). It takes place in the year(s) before the Radion Wars, the same conflicts which left the United Barrier Alliance's Empire in a state of inevitable collapse in the Morrowind mod. This mod will be based on either the Unreal 3 or the Fallout 3 engines, and subsequently should be available for both PC and PS3 players . Currently we are in pre-production with an possible release in late 2008!

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AOA2 is a pre-cursor mod based on the lore and history of AOA1 (a futuristic total conversion for Morrowind). It takes place in the year(s) before the Radion Wars, the same conflicts which left the United Barrier Alliance's Empire in a state of inevitable collapse in the Morrowind mod. Work on this mod for the Oblivion engine was stopped due to the outdated software development issues as well as other engine inadequacies like support of guns and others. This mod will be based on either the Unreal 3 or the Fallout 3 engines, and subsequently should be available for both PC and PS3 players. It will feature our original game play/game building concept of "open ended development", which involves the players in the game creation process on otherwise un-precidented levels! The fan base will have the ability to actively take part in the development of the world, game play and story line evolution through online feedback, along the lines of existing world lore and other team-based update objectives.

At the moment the project is in pre-production and planning. I am organizing the existing content from the previous development of the project, older content relating to AOA1, planning the development time-table, and writing up a loose story line for proposal to the players. At this stage any kind of dedicated help would be appreciated but most important are writers, web designers, and skilled concept artists.

The deadline for the end of 2008 is just an estimate. As a project based on a modular release time-table there might be some early versions released as soon as they are deemed ready for community feedback, before the early 2009 eastimate. How ever they will most likely include very limited game world and game play material. Those releases would be more of a technical aspect of the process of "open ended development" and not most likely not actually contain enough material to at that point be called a game. How ever the game itself will be continually updated along this system in small additions to the game world indefinitely, just like any modern MMO.

If you have any questions or comments post 'em here or email me at comradeofworld@gmail.com !

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