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This is a realism mod in the modern warfare warfare era. This mod aims to recreate real warfare gameplay with tactics and squads. With high-quality maps and the polygon count limit increased to 1000000 for the source engine. This mod can compete with ArmA 2. This mod aims to add all modern weapons and World War II ones if possible each with a different handling. New NPC's will be added either zombies or just soldiers. In case someone wants a zombie map or to defend a stronghold point. He can have is way against many but many types of zombies. How would you like realism if you can only kill a zombie with a headshot if a horde of zombies is running towards you? I bet you don't want the realism you asked for!

Post news Report RSS 29/12/2009

This is my second news update. I did some important changes. I will remove the HEV suit from every HL2 map. If you happen to make any maps for this mod, do not make a HEV suit, because the HEV suit is not needed anymore. I disabled it in a very simple way. The suit is equiped by default, but I am excluding every HEV suit animation or sound that does not sound realistic. This has been completed. ...

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This is my second news update. I did some important changes.

I will remove the HEV suit from every HL2 map. If you happen to make any maps for this mod, do not make a HEV suit, because the HEV suit is not needed anymore. I disabled it in a very simple way. The suit is equiped by default, but I am excluding every HEV suit animation or sound that does not sound realistic. This has been completed.

I removed most HUD stuff, I am trying to keep only the health bar. The weapon selection screen will be kept as well... But it is very limited to 6 slots... It will be decreased to 5 slots or even less. The icons of the weapons in the HUD selection screen are removed to save some space. I only need to make the backgroundbox little tinier.

I am also trying to decide which viewbob to use, I saw many methods over the internet. I think I will try making the player's view bob depending on speed.

The npc sounds have been changed to a higher quality sound, mostly made by a very popular sound editor.

Cycletime has been re-added to the weaponscripts.

Player is now allowed to flip viewmodels and make the weapon look left handed.

I also need your help! I am trying to get the player's run speed adjusted depending on the weapon they carry... But I only need to make one more line... But I am having compile errors for that one. Help in the forums please on moddb. I am advancing very fast.

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