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This is a realism mod in the modern warfare warfare era. This mod aims to recreate real warfare gameplay with tactics and squads. With high-quality maps and the polygon count limit increased to 1000000 for the source engine. This mod can compete with ArmA 2. This mod aims to add all modern weapons and World War II ones if possible each with a different handling. New NPC's will be added either zombies or just soldiers. In case someone wants a zombie map or to defend a stronghold point. He can have is way against many but many types of zombies. How would you like realism if you can only kill a zombie with a headshot if a horde of zombies is running towards you? I bet you don't want the realism you asked for!

Post news Report RSS 27/12/2009

I am reporting my current progress as of now. However you might think this does not affect gameplay much. This is the start and the base of a good mod.

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I am reporting my current progress as of now. However you might think this does not affect gameplay much. This is the start and the base of a good mod.

When making a map in Hammer you can now use my custom made vrad.exe, which allows to compile maps up to 1000000 polygons. I have not tested this if this will work. To select this vrad.exe you will have to go into your Hammer options. I did this because the source engine had a limit of 70000 polygons if i am right. Now if this is going to work is up to you to test.

I added a new npc which is based of the classic zombie we know. This zombie is called npc_citizenzombie. You can place it where-ever you like in your map and it will randomly choose a model on spawn unlike all other npcs. Don't worry about the torso bug or the headcrab when killing this npc. It is all fixed.

I also added the ability to drop weapons. There will be five buttons like in ZPS. There will be 5 weapon slots:
- Melee
- Secondary
- Primary
- Explosive
- Tool
This will allow the player to carry only one weapon at a time for each slot. So you will have to carefully pick a weapon for each combat environment you will encounter. And every weapon has its own way off let us say bullet usage. Some weapons are depleted faster than another.

I slowed down the player speed a bit so the player can't simply be a superman. Carefully choose your movement when you move.

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