As you wished, here are some news - well more or less.
Its more of a Status report.
No this project is not dead, i think we proved our will in working on it often enough, but due to the fact that everyone in this team is working in the industry, we are pretty much bound to the development cycles of this industry. Which means - milestine = no time for airborn, exposition = no time for airborn, jobhunt and arttests = no time for airborn. Thats how it always has been and thats how it will stay for a while i guess.
Unless someone opens a bag of money, we are going to stay indie with this project and concentrate on doing our job as good as possible in the time we have for it.
Having that said, the somewhat big news is, well obviously not to the guys watching the gallery lately, that we registered a trademark so its Airborn® which gave all of us a big bone® ;)
Whats the status about the game and the team?
Well we wrote a hell lot - collected conceptarts, gameplayideas, working guides etc. put all that into a wiki to have our GDD extracted from that one day. And not its certainly not open, we may be indie but not open source :P
We rented a server to get all our stuff going, be it svn for assetmanagement (which has been on a local drive so far, so uploading and downloading was somewhat limited), a wiki, the website (yes this will come pretty soon i guess), trac for bugtracking, emailserver etc.
All that stuff is working.
We are proud to introduce a new member, Angel-Mapper joined us to support us with her gamedesign and coding power, welcome Rachel :)
We started blocking the rest of chapter 1, working on gameplay ideas, test thinsg, change things . so once we can bring something out its not just the harbour which everyone of us has seen to much already :)
So thats it for now
have fun, take care and stay tuned
the airborn team
PS: before Held again asks if this is going to be commercial, yes this is an option.