So this mod will Change:
The mod includes :
- Optimised build orders depending of each side
- A whole new definition for AI units and their goals in order to AI uses them better
- Three specific behaviors replacing the easy, medium, hard levels. Levels of difficulty don't mean nothing now (I'll try to replace the label in a next version)
- Description :
-> Easy : Act like a support AI, no more the easiest AI of the three, she doesn't cheat and is now competitive
-> Medium : The most common AI, she will use all units to take control of the battlefield
-> Hard : Three behaviors for each side through the tech tree surprise !
And AI work better in team of three, one of each level. They have been designed to be complementary.