A Victoria II mod, based on Vanilla*, tries to recreate the game in a 1700-1821 timeline. (We're also looking for new devs, more info on our discord)

Description

The Massive 0.5 brings most of all major economic changes, as well as tons of new mechanics and flavor! Hope you'll all enjoy it!

Preview
AoE - version 0.5(outdated, use github ver. plz)
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nikolasavila06
nikolasavila06 - - 35 comments

also why is my pops becomeing craftmen in 1700

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MaTi5893 Author
MaTi5893 - - 227 comments

That's a bug to which a fix we wil release shortly. U gonna have to redownload the mod soon

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Dimas101
Dimas101 - - 8 comments

I'm still wondering why there's 'minor' nations instead of 'primitive'

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MaTi5893 Author
MaTi5893 - - 227 comments

There are no unciv nations in AoE. Having uncivs would break the economy system

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Dimas101
Dimas101 - - 8 comments

Ah, ok. Well good luck with making this mod and take your time.

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Guest
Guest - - 691,354 comments

i was wonder how to colonize because the life rating in many provinces are only 1 and there are not tech enought to reduce the life rating in the nation

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MaTi5893 Author
MaTi5893 - - 227 comments

unfortunetly for now you can't colonize, there are some evetns to settle stuff like alaska or parts of australia and america, but that's it for now. colonization is something we'll do in the future, doe it probably won't be liferating based, since in our mod liferating is dynamic

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Guest
Guest - - 691,354 comments

ohhi get it, in any case this mod is a great mod i like it and it would be better if the game finish in 1836 just to continue with the original game or the hpm or other mod and extend the game, of course this is just my imaginations.

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nikolasavila06
nikolasavila06 - - 35 comments

like every 1-2 years m y game crashes

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MaTi5893 Author
MaTi5893 - - 227 comments

Why not come to our discord? We can help you out more then see ur logs etc. What ur expiriencing isn't normal

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Guest
Guest - - 691,354 comments

Why does the window appear larger than the screen when I click on a province?

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MaTi5893 Author
MaTi5893 - - 227 comments

Issue is connected to your resolution, to fix it you must switch to a higher one. Sorry but we can't really change this on our end

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Mateo31
Mateo31 - - 11 comments

Hi, the game crashes at the start in "processing flgs" how i can resolve this? thanks

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MaTi5893 Author
MaTi5893 - - 227 comments

more then likely it's an issue with ur base game, try verifying game files throught steam or just redownload

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deusexhr2027
deusexhr2027 - - 2 comments

I think there is a bug in the Marmara Strait; I played both the Tsardom of Russia and the Ottoman Empire and the ships goes nowhere in or out the Black Sea.

That was in version 0.3.

I like this mod, btw. Kudos.

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MaTi5893 Author
MaTi5893 - - 227 comments

oh yeah we know about that and it's fixed on the dev version only so far.
You can get access to the developer version of the mod through our discord, in the #faq channel

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deusexhr2027
deusexhr2027 - - 2 comments

In the version 0.5, I noticed the POPs focus were't there, is it normal or did I do something wrong?

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MaTi5893 Author
MaTi5893 - - 227 comments

yeah it's intentional as one of the devs removed it, they are back on the dev version doe. (link in the discord)

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nikolasavila06
nikolasavila06 - - 35 comments

when will the next eirso ome ut aand can i have to post stable veirson if so

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SteamMod
SteamMod - - 156 comments

>>Fort can now only be build once per state and more expensive, with buffs added to counterbalance.<<

I like very much what you did with the forts. The forts are in the buildings.txt. What files are the "buffs" in and what are they?
thanks

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MaTi5893 Author
MaTi5893 - - 227 comments

They are harder to seige basicly i think it should be specified in the buildings file as well

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Guest
Guest - - 691,354 comments

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Guest
Guest - - 691,354 comments

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Vampiregaming
Vampiregaming - - 5 comments

Will You be adding all the colonial wars between Britain France And Spain?

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MaTi5893 Author
MaTi5893 - - 227 comments

We won't necesserly railroad them, but the option for the colonial wars to start will be there. I'm currently reworking the eniterty of the new world.

Overall colonies will be able to lunch expeditions into native owned lands, and colonial wars will occour based on the flashpoint system and crisis.

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