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Afterword is an expansion to the current storyline of the portal universe. In fact, we are trying to explain what happened immediately after the events of portal, how aperture had changed. Everything is thrown into chaos, and without GLaDOS to regulate the system Aperture Science becomes unpredictable and unstable. You will play as Sarah another test subject trapped in the facility. After Chell had escaped test chamber 19, GLaDOS awoke Sarah to satisfy her testing euphoria while she was trying to convince Chell to return to the testing area. But alas, GLaDOS was destroyed and Sarah left alone in the Enrichment center. So, Portal ends and our story begins... with a little friend named Green. Lots of new test-chambers, puzzle elements and an emotional story are waiting for you!
Lovely work on this level. Not noobishly obvious or difficult.
Ah! New cubes and such in old aperature?!
Besides that very nice!
Seems like a nice little puzzle with some nice usage of white gel; good job. I have to agree with Pelk; the new buttons look not good in old apperture. Same with the modern cube. Use a prop_under_button and a prop_under_floor_button to get the old models :)
It was just test-work.) We all will change and fix.
Thanks for watching!
I assume you have been trying to merge Old Aperture and New Aperture?
Also, I noticed the Portal Gun has hands on it, so good job. Now you just need to upgrade from a normal map to an SSBump :D