GUI desktop application for automatically developing complete ArmA 3 multiplayer missions easily and in record time.
GUI desktop application for automatically developing complete ArmA 3 multiplayer missions easily and in record time.
Overview of ADAM
• Side by side with the ArmA 3 Eden Editor, create your own missions in record time
a) You do not need to tinker with any files
b) Everything is done through this application
c) Very little scripting knowledge is required
• Get assistance from ADAM's efficient and user-friendly controls
a) Automatic insertion of line breaks
b) Copy code to clipboard
c) Generate functions at the click of a button
• Plug and play TvE coop scenarios for highly randomized tasks
• Write up a custom briefing and generate tasks like never before
• Use and enable simple snippets of code to embellish your mission
• Benefit from a player respawn-persistent realistic air transport system
• Persistently apply the Dynamic Simulation System
a) to all objects and groups
b) for both editor-placed and newly-spawned
• Enable custom actions for added immersion and possibilities
• Realistically and effortlessly populate your sandbox
a) With random temporary encampments
b) With 40+ combinations of high-end patrols
c) With the inclusion of reinforcements
d) With automatic population of settlements with civilians and vehicles
e) With automatically generated combatants in urban areas and countryside
• Enjoy respawn and JIP compatible scripts
a) For tasks and briefings
b) For eventhandlers, actions, and custom support menu
c) For player loadout after respawn
• Fill out the tabs you wish with your arguments and code
• You can even save and load a profile
a) You will not lose any of your data
b) You can continue building your mission at a later time
• Click the Save and Update button
a) Test your mission in real-time
b) Each mission file will be updated with your newest input
• When you're done, save your mission to play with others
Complete list of features
Create/enable/disable/modify/access/enjoy all the following from within the application:
• Plug and play TvE coop scenarios for highly randomized tasks
• Mission name
• Mission description
• Author's name
• Game type
• Maximum/minimum number of players
• Respawn type and delay
• Friendly fire and collateral damage limits
• Body and wreckage removal
• Force view distances
• Mission saves
• AI options
• Teleportation
• God mode
• Invisible mode
• Custom support menu for AI actions
• Location name output
• Force respawn of the player loadout
• Multiple respawn positions
• End Game 3D task markers
• Animations for wounded AI
• AI use flashlights at night (no NVG and with compatible weapon)
• Weapon accessories mounting/dismounting animation
• Enable dynamic simulation system to all objects and groups
• Debug system
• Dynamic group membership and cap
• Base jumping option
• Artillery computer option
• Disable rogue players caused by friendly fire
• Air transport option for player-respawn persistent transport system
• Images for lobby/loadscreen/mission endings
• Briefings assistant for all 4 sides
• Tasks assistant for all 4 sides
• Custom code for init.sqf and description.ext
• Higly specific yet random patrols for all types, groups, and factions
• Random temporary encampments within an area
• Spawn reinforcements
• Automatically generated civilians and combatants in towns (headless client compatible)
• Specific building occupation
• Safe zones and blacklisted areas
• Mission endings
• One-click code generator and copy function
• FX / hints / on-screen texts / virtual arsenal / bookmarks / trigger conditions
• Enjoy respawn / JIP / headless compatible scripts
• All source scripts are commented and modifiable
• Save and load profiles to safekeep your mission data
• Save and update all mission files with one click
• Immediately test your misison in real-time
• Zero file tinkering required
• Little to no coding knowledge required
• Dedicated and hosted compatible scripts
• Automatic updates of ADAM on application launch
Installation:
Simply download and run the EXE file.
Usage:
1. Start a new mission in the ArmA 3 editor
2. Launch ADAM and point to the newly created mission folder in your user documents
3. Input your desired parameters and save your mission when you are satisfied
Latest changelog:
VERSION 6.17.04.12.255
• GUI modifications
• Removed Abort mission request option
• Added Base jump option to deploy chute even when grounded
VERSION 6.17.04.12.251
• Small script change
VERSION 6.17.04.12.250
• Dynamic Simulation now attempts to use the current highest view distance if enabled
• Fixed: player-related trigger condition snippets (now also activate from within vehicles)
• Added UI for Dynamic Group Membership exemptions
• More attempts to avoid spawning ambient civilians and cars near airports/military
• Offloaded more calculations to the server rather than the client
• Added info to debug hint
• Some default values modifications
VERSION 6.17.04.12.228
• Fixed code-breaking typos in several scripts
• Small script modifications
VERSION 6.17.04.12.227
• More changes to solidify the gun rail accessories animation
• Small app UI modification
VERSION 6.17.04.12.226
• Fixed consistency and environement of gun rail accessories animation
VERSION 6.17.04.12.225
• Added BIS_ambientFlyby function to SNIPPETS 2 tab
• Added option in PARAMS tab for player animation if weapon accessories changed
• Assets bookmark button now opens 2 links for more classnames
• DESC tab includes cfgSounds entry for ADAM scripts sound usage
• Slight modifications to the default media images
VERSION 6.17.04.12.218
• Managed action params for DGM and Hostage Rescue
• Added animation and radius for Hostage Rescue
• Modified UI of SNIPPETS tabs
VERSION 6.17.04.12.217
• Fixed clash between DGM and Hostage Rescue actions
VERSION 6.17.04.12.216
• Fixed a script installation error (Hostage Rescue)
VERSION 6.17.04.12.215
• Added a task to the PnP Specops scenarios objectives pool: Hostage Rescue
VERSION 6.17.04.12.213
• Fixed: hint snippet output error
VERSION 6.17.04.12.212
• Added code in an attempt to avoid spawning inside rocks
VERSION 6.17.04.12.211
• Removed and replaced Typewritten text snippet
• Animation loop creation snippet added to SNIPPET 1 Tab
• Animation seizure snippet moved to SNIPPET 1 Tab
• Small DGM action script modification
VERSION 6.17.04.12.210
• Scripts improvements
• Added: animation seizure code under contact or upon death in SNIPPETS 2 Tab
VERSION 6.17.04.12.209
• Fixed: MB 4WD door action script error
VERSION 6.17.04.12.208
• Reduced PnP Armor scenario task AO radius
VERSION 6.17.04.12.207
• Fixed: all PnP tasks will wait for at least one player to be alive
VERSION 6.17.04.12.206
• Minor fixes
VERSION 6.17.04.12.205
• Added patrols to PnP SpecOps scenario's house clearing task
• Reworked PnP SpecOps scenario's HVT task
• Fixed typo
VERSION 6.17.04.12.204
• Fixed: error in Camps script for Syndikat groups
• Fixed: error in PUGS script for Syndikat groups
VERSION 6.17.04.12.203
• Small changes to Camps script (more objects and animations)
• PnP SpecOps scenario's weapons cache task modified
VERSION 6.17.04.12.202
• Added: INDEPENDENT SYNDIKAT INFANTRY GROUPS
VERSION 6.17.04.12.201
• Added: PnP SpecOps Pacific scenario (West vs East)
VERSION 6.17.04.12.200
• Hint snippet tweaked
• Fixed: Some benign script errors
• Added: WEST NATO PACIFIC INFANTRY UNITS
• Added: WEST GENDARMERIE INFANTRY UNITS
• Added: WEST NATO PACIFIC INFANTRY GROUPS
• Added: WEST PACIFIC MECHANIZED GROUPS
• Added: WEST PACIFIC MOTORIZED GROUPS
• Added: WEST GENDARMERIE MOTORIZED GROUPS
• Added: WEST CTRG INFANTRY GROUPS
• Added: WEST CTRG MOTORIZED GROUPS
• Added: INDEPENDENT SYNDIKAT INFANTRY UNITS
• Added: EAST CSAT PACIFIC INFANTRY UNITS
• Added: EAST CSAT PACIFIC INFANTRY GROUPS
• Added: EAST CSAT PACIFIC MECHANIZED GROUPS
• Added: EAST CSAT PACIFIC MOTORIZED GROUPS
• Added: CIVILIAN PACIFIC UNITS
VERSION 6.17.04.12.122
• Fixed: TFAR mod was resetting all offroads to default red texture
• Tweaked: reduced skillset of building occupation units (snippet)
VERSION 6.17.04.12.121
• Fixed: BIS_fnc_ambientAnimCombat remote execution
VERSION 6.17.04.12.120
• Added: a total of 4 tasks in the PnP Specops objectives pool
• Fine-tuned spec ops PnP tasks
• PnP tasks named after cities with corresponding letter
VERSION 6.17.04.12.118
• Added: a 3rd task to the PnP Specops scenario task pool
VERSION 6.17.04.12.117
• Fixed: building occupation script will not have civilians perform animation
VERSION 6.17.04.12.116
• Added: PnP SpecOps scenario (West vs East)
VERSION 6.17.04.12.115
• Decreased spawn count for Jets scenarios
VERSION 6.17.04.12.114
• Fixed: armor task completion for jets scenarios
VERSION 6.17.04.12.113
• Fixed: armor task completion for AHVTOL scenarios
VERSION 6.17.04.12.112
• Added: CSAT VTOLs spawn with patrol scripts
• Added: two PnP scenarios for gunships and VTOLs
• Added: VTOL door interaction
VERSION 6.17.04.12.111
• Fixed: PnP Armor Scenario task radius and distance to players
VERSION 6.17.04.12.110
• PnP Armor Scenario tasks plotted closer rather than throughout whole map
VERSION 6.17.04.12.109
• Added: player actions to control vehicle doors
VERSION 6.17.04.12.108
• Fixed: PnP task disappeared sometimes after respawn
VERSION 6.17.04.12.107
• Plug N Play task enhancements modified
VERSION 6.17.04.12.106
• Automatic updates will be downloaded to Desktop with version number
• Latest ADAM changelog automatically shown while updating
VERSION 6.17.04.12.105
• Minor code changes
• Trigger condition snippets modified: Tanks vs Armor (includes APC)
• Added Jets DLC classnames to airplane arrays
VERSION 6.17.04.12.102
• Added Plug N Play scenarios:
• ARMOR SCENARIO - WEST PLAYERS vs EAST UNITS
• ARMOR SCENARIO - INDEPENDENT PLAYERS vs EAST UNITS
• ARMOR SCENARIO - WEST PLAYERS vs INDEPENDENT UNITS
• ARMOR SCENARIO - EAST PLAYERS vs WEST UNITS
VERSION 6.17.04.12.101
• Added Plug N Play scenarios:
• JETS SCENARIO - INDEPENDENT PLAYERS vs EAST UNITS
• JETS SCENARIO - WEST PLAYERS vs INDEPENDENT UNITS
• JETS SCENARIO - EAST PLAYERS vs WEST UNITS
VERSION 6.17.04.12.100
• Minor code changes
• New Tab: PLUG N PLAY
• Plug n Play: select a scenario
• Plug n Play: choose your parameters
• Plug n Play: random tasks will be created
• Plug n Play: meant for TvE coop
• Plug n Play: endless replayability
• Plug n Play: random tasks, radius, spawns...
• Plug n Play: difficulty in correlation to amount of players
• Plug n Play: scenario added (Jets - West players vs East units)
VERSION 6.17.04.12.075
• Fixed: minor script error
• Fixed: error in Abort Mission Request
• Added: ship view distance included with tank view distance
• Complete TASKS overhaul:
• Tasks: now server-sided
• Tasks: all in one tab instead of four tabs
• Tasks: simplified example
• Tasks: updated options
VERSION 6.17.04.12.050
• Added: APEX vehicles to existing selections (PUGS patrol and R-Force)
• Changed all 'BIS_fnc_selectRandom' for 'selectRandom'
• Added: respawn position text option
• Added: mission abortion request
• Added: godmode option for air transport
• Added: credit
• Several minor code changes
VERSION 6.17.04.12.021
• Repaired briefing tabs broken from previous update
• Minor change in tasks tabs
VERSION 6.17.04.12.020
• Complete revamp of mission endings and media tabs
• Mission ending is now proper to the multiplayer environment (server-sided)
• Smaller mission file with the removal of two media files
VERSION 6.17.04.12.017
• Code changes to try to sync UAV intro after loading screen
VERSION 6.17.04.12.016
• Added: AI joining player's group will have their current animation terminated
VERSION 6.17.04.12.015
• Added: trigger condition snippets (separated with config class logic)
VERSION 6.17.04.12.014
• Fixed: all occupants of vehicles will obtain the same view distance
VERSION 6.17.04.12.013
• Vehicles will mostly likely not fireball anymore when colliding at spawn
VERSION 6.17.04.12.012
• Added: plane view distance applied to UAV control
VERSION 6.17.04.12.011
• Added: more strategic trigger conditions in Snippets 2 Tab
• Modified: Task creation example (simpler and failproof)
VERSION 6.17.04.12.010
• Fixed: automatic line breaks since last update
VERSION 6.17.04.12.009
• Updated GUI
• Added: blacklisted areas option for PUGS patrols
• Added: blacklisted areas option for camps
• Patrols will avoid spawning into and moving through safe zones
• Generated encampments will avoid spawning in safe zones
VERSION 6.17.04.12.008
• Added: blacklisted triggers respected during countryside patrol movements
• Fixed: blacklisted triggers now respected by countryside combatants
VERSION 6.17.04.12.007
• Removed vehicle respawn delay option (use in Editor instead)
• Seat switching now sets proper view distance
VERSION 6.17.04.12.006
• Debug includes player markers and number of total groups
• Dynamic simulation not applied to player's group
• Dynamic simulation notice added for creator's consideration
• Blacklisted locations replaced with triggers (failproof)
• Ambient combatants will not spawn/patrol in blacklisted trigger area
VERSION 6.17.04.12.005
• Air Taxi condition modifications
• Air Taxi no longer cached
• Other small changes
VERSION 6.17.04.12.004
• UI changes
VERSION 6.17.04.12.003
• Fixed profile loading
VERSION 6.17.04.12.002
• UI additions
• Main buttons keyboard shortcuts (Alt+)
• ABOUT info now contains summary, features, and changelog history
• Air Taxi request can be over-ridden by another player (to circumvent a stubborn AI pilot)
VERSION 6.17.04.12.001
• Added: automatic updates of ADAM on application lauch
• Added: headless client support for ambient AI calculations
• Fixed: artillery computer option output for init.sqf
• Reduced the amount of AI spawned as ambient combatants
• Reduced the amount of ambient civilians and vehicles spawned
• Ambient AI and vehicles will not spawn if player is in helicopter
• Modified ambient spawning conditions
• Increased calculation timers
• Reduced ambient AI deletion radius
Credits & Thanks:
Application and scripts created by Pwner Actual and Wop Actual.
Program developed using AutoHotkey's powerful commands and GUI creator.
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Thank you very much huge hugs