New AI personality settings and monster rebalancing
- Fixed a typo in the +25% food consumption description
- Homeworld resource is now grouped with the other homeworld traits on the custom race screen.
- Trilarians get homeworld seagrass instead of artifacts.
- Added the UCP 6.3 difficulty settings for AI espionage bonus and espionage modifier to insane and impossible difficulties. Rerun UCP installer if you have not done so since September 30, 2021.
- Imported the multiple personality AI settings from 5X. This causes each AI to randomly select from 3 personality presets for the game so that they act a bit differently from game to game.
- Monsters get 50% more HP. Big amoebae move slower, while their smallest spawns move faster. Squid moves faster. Fixed an issue with weapon slot allocation in squid blueprint. Eel gets tritanium armor instead of titanium but class iii shields instead of class v shields.