The release of patch 009 marks an important occasion, initial support for Monster Truck Madness 2 trucks, new race teams, new parts, new trucks, new tracks, and more. Check it out, make suggestions, once this patch is at a stable point work will start on the Dreamcast version. Check out the changes below!
There is still a lot of work ahead, and don't forget the 14th anniversary celebration online meet. The fun starts on 1 November @ 8PM EST!
Changelog:
-CONTENT: Added all missing trucks from GC version.
-CONTENT: Added all missing tracks from GC version.
-CONTENT: Added stock MTM2 trucks.
-FIX: High res texture support for truck SMF files fixed. (256 to 2048)
-FIX: Certain language variables causing crash, defaults to english should this happen.
-GAMEPLAY: New Part, 4-Wheel Steering (NOTE: NO INDICATOR PRESS 5 TO ACTIVATE WHEN INSTALLED, ALL MTM2 TRUCKS HAVE THIS INSTALLED)
-GAMEPLAY: New part, 4-Link Suspension increases articulation
-GAMEPLAY: Engine drowning disabled on Evo1 and earlier tracks
-GAMEPLAY: Two new teams added! (Thanks to Nero666 for the artwork/backstory)
-GAMEPLAY: MTM2 Truck Support Implemented!
-GAMEPLAY: REVOPOD.INI added for managing new content easily.
-VISUAL: Multi-textured BIN support added. (256x256 textures only)
-UI 3-D Logo implemented added (Thanks to nfsgeeeek for the model!)
-UI: Key assignment screen mostly fixed. (Column 2 doesn't scroll still)
-UI: Added in game credits menus for the Revival Project
-UI: Optimization, disabled un-needed menus texture
-UI: New menus overlay for future planned updates
-UI: Added truck class - "Monster Truck Madness"
-OTHER: POD Limit bumped up to 200