The 4x4 Evolution Revival Project, is a project dedicated to the modification, maintenance, and continued support of the 4x4 Evolution series of games. 4x4 Evolution was among the most open racing games ever released, with a Gran Turismo style career mode, online multiplayer, licensed trucks, a track editor, and open support for custom trucks/files out of the box. Among the restoration of online service to the game, it also provides many updates/fixes to the game. While adding some support for it's predecessor Monster Truck Madness.

Post news Report RSS 4x4 EvoR: Patch 11 BETA is live!

After many delays 4x4 Evolution: R patch 011 BETA has been publicly released! It has a tons of fixes and tweaks for your offroading pleasure. Get it at www.4x4evolution.com

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Been sitting on this for way too long, it's nowhere near done but here it is. From here on hopefully we'll return to making small monthly patches. Despite some bugs however, this is still a massive update. Check out the changes below:

-CAMERA: Move quadrotor cam to 250 units distance
-CAMERA: Set near clipping plane on quadrotor to 0.5, and blimp to 128
-CAMERA: Front and rear suspension camera P/Y/R is no longer reversed
-EDITOR: Version 8 SIT files, track splines optional in game on non-MTM tracks
-FEATURE: Added COLLADA DAE model support (NOTE: UV MAPPING NOT SUPPORTED YET/BUGGY)
-FIX: Memory leak fixed (Courtesy of Nightfrog)
-FIX: Found instance where a non-standard .BIN model was causing transparency crash in Zoon Moon
-FIX: Rear-steering was always on with analog control
-FIX: Random menus freeze resolved (Unknown if new issues will arise)
-FIX: Startup crash isolated, no proper fix yet. Run 4x4Revo_NoJoy if you have this issue.
-PHYSICS: Automatic torque table generation for Version 10+ trucks
-PHYSICS: Corrected issue where setting a truck to full oversteer provided traction advantage
-PHYSICS: Added truck camber settings.
-TEST: Truck Editor UI implemented, like goggles it does nothing.
-VISUAL: MTM1/2 ground boxes show all 6 correct textures now
-VISUAL: Maximum BigVis render distance changed from 80 to 160
-VISUAL: Tweaks to snow to improve appearance
-VISUAL: More suspension model work
-VISUAL: Model scaling bug fixed, no more pancakes
-VISUAL: MTM1/2 ground boxes show all 6 correct textures now
-VISUAL: Fixed veggie rendering
-PHYSICS/OTHER: Implemented Pontiacman's (Sorry it took so long!), Dreamcast Patch 002, and many other tweaks
-UI/PHYSICS: Removed option for New/Old physics, too hard to maintain seperation. (Speed 125%, ground friction strength)
-UI: Automatic transmission has it's own indication now
-UI: Dyno chart fixes
-UI: Integrated author info, author description, and truck description to vehicle display screens
-UI: Added dyno graph on single player truck selection screen
-UI: Removed GameSpy, it's likely dead forever.
-UI: Removed mission tracks from MP list
-UI: Quadrotor HUD work
-UI: Showroom has all text re-enabled
-UI: Options to change MP UI colors. (Courtesy of Nightfrog)
-UI: Reverted to original intro until it can be resized to 640x480
-UI: Replay was repeating track name FOREVER until it crashed of course not too long after.
-UI: Issue with background being offset
-UNTESTED: Version 1 SMB support enabled
-OTHER: Better misc error messages
-OTHER: Version 10 TRK files implemented
-OTHER: Removed tunngle support
-OTHER: Conversion of x86 assembly to C/C++ for future porting (Courtesy of Nightfrog)
-OTHER: XML test support added, for future additions
-OTHER: Removed Steam test files, will not be added.
-OTHER: Removed multiplayer menus music, this never existed but it would always try to find it.
-OTHER: More specific error reporting for corrupt models issues
-OTHER: All tracks now go in the tracks folder

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