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Comment History
zyzzzyzzlgd47
zyzzzyzzlgd47 - - 28 comments @ Shadow of Chernobyl better combat addon

Yes you can but check the user itx file gamedata change the rule to true if it is false so it can accept the mod that is in said "gamedata".

Good karma+1 vote
zyzzzyzzlgd47
zyzzzyzzlgd47 - - 28 comments @ TAZ Rlballistics

Thank you very much!
That was my point in doing this modification. Misery is underrated in the stalker comunity, so i took the time to balance everything so it feels nice and polished, somewhat like singleplayer DayZ or Tarkov.
Gamma would be lot better if they took time to tweak the damages and bleeding. I never shot a gun irl but love learning about guns and ammo.
I wanted machineguns to feel powerful and peashooters to feel useful too, like tools and not a toy with the benefit of low recoil (didn't randomly use numbers, calculated the energy, velocity and bullet weight so you can exprerience different recoil with different cartridges.
The funny thing is these changes make the upgrades for the guns even more useful ( RPD , PKP , M60 with -50 recoil ;) )

Good karma+1 vote
zyzzzyzzlgd47
zyzzzyzzlgd47 - - 28 comments @ zyzzzyzzlgd47

Maybe would be compatible with mags if i get their config files and start editing from there.

Good karma+1 vote
zyzzzyzzlgd47
zyzzzyzzlgd47 - - 28 comments @ TazAir 1.0

Install patch Moddb.com adds new ballistics and fixes toz 66 glitch.

Good karma+1 vote
zyzzzyzzlgd47
zyzzzyzzlgd47 - - 28 comments @ TAZ Rlballistics

My mod is just config tweaks,misery crashes.Change alife to shorter distance,close all tabs in chrome,install visuals.And send crash log if it really "crashes".

Good karma+1 vote
zyzzzyzzlgd47
zyzzzyzzlgd47 - - 28 comments @ Tazair real life ballistics

Hello!Do you have any mods installed prior to this one?Cause tazair is a modpack already with english translation and other QoL improvements.Do fresh install,install tazair 1.0 and then this patch,then after that merge anything new you install.This patch shouldn't cause problems because it is just config file tweaks for the weapon damage while recoil and accuracy are tweaked in tazair 1.0

Good karma+1 vote
zyzzzyzzlgd47
zyzzzyzzlgd47 - - 28 comments @ zyzzzyzzlgd47

Hellol!I have one for misery and taz 2.0 so just need to copy and paste the stats,the testing takes the majority of time,i tested the mod for misery 1 month.If i do something like that my priority would be to collab with EFP team since Gamma and Grok thinks his system is perfect.I don't want to give false promises because on top of uni i have work too so very little time for gaming or even modding.Maybe mid Oct.

Good karma+2 votes
zyzzzyzzlgd47
zyzzzyzzlgd47 - - 28 comments @ TazAir 1.0

Also forgot to mention sawed off shotguns,mosins,some small smgs can be transfered to the pistol slot.

Good karma+1 vote
zyzzzyzzlgd47
zyzzzyzzlgd47 - - 28 comments @ Ballistics addon for AO3 call of chernobyl

Hello,thanks for the reply.Recentrly i made a new mod/well let's say it is addon for dead air.It includes some taz weapons,darwins config changes,better torch etc.Made the weapons hipfire recoil similar to what i have seen on YT of full auto ak47evens.However ads has x2 more recoil vertical and horizontal and increment too, thus making you fire burst or semi auto.Changed the recoil to be not only vertical but horizontal too.And now it reminds me of tarkov.The file i have "tazair" of my preffered configs and darwins mods -better faction relation gain,-better radiation elimination,-fixed the chimera and bloodsucker bs by them being immortals taking 500 shots of 5.56.However the file is quite large and i doubt many people would download it,however im going to upload it soon.

Good karma+1 vote
zyzzzyzzlgd47
zyzzzyzzlgd47 - - 28 comments @ Shadow of Chernobyl better combat addon

Just updated the mod.Never played zrp but unless there are new weapons it should work.Make a backup just in case.

Good karma+3 votes
zyzzzyzzlgd47
zyzzzyzzlgd47 - - 28 comments @ Ballistics addon for AO3 call of chernobyl

Thank you for the feedback,rpm on pistols increased feels very nice,but for the aek i made it's increment recoil zero or near zero.Lmgs in my mod have zero incremet but in next update ill do some math (the weight of the lmg and the bullet it fires) so lmg like saw 249 would have little recoil but rpk47 would have more recoil.For now they both have 0.As for the 7.62 nato guns they do kick alot in reak life (look up gun Jesus shooting one full auto) but compared to the laserguns in 5.45 yeah kinda unfair.Next thing i should do is fix buckshot somehow (give me idea im low on ideas now),fix the folder name,fix recoil for the intermediate ammo for example hipfire is low recoil but aimdown the sights is accurate but with higher recoil because the shooter focuses on accuracy.Grabbing an ak74 or rpk74 in this config makes you nearly unkillable but the bots inherit the same stats...

Good karma+2 votes
zyzzzyzzlgd47
zyzzzyzzlgd47 - - 28 comments @ Ballistics addon for AO3 call of chernobyl

Happened to me many times even deleteing 200+ config changes by accident.

Good karma+1 vote
zyzzzyzzlgd47
zyzzzyzzlgd47 - - 28 comments @ Ballistics addon for AO3 call of chernobyl

No i didn't knew it,thank you for pointing it out.I would love to make the rpm match but the sounds are weird at 600 rpm for ak47vens they feel better at 650 or 700 idk why but the sound matches beter.To be honest i made new mods and modded dead air now,gonna release it soon.

Good karma+1 vote
zyzzzyzzlgd47
zyzzzyzzlgd47 - - 28 comments @ Ballistics addon for AO3 call of chernobyl

Vanilla CoC made air ressistance too strong so any bullet no matter what .45 acp or 338 lapua magnum stopped at 400m,even rpg rockets and fell down at 90 degree angle.I fixed that and made rifle cartridges go beyond that at flatter trajectory,somehow i can't fix 338 lapua magnum to go straight up to 500m.
Open the ammo folder and search for variable named air_ressistance the lower it goes the less bullet drop.

Good karma+1 vote
zyzzzyzzlgd47
zyzzzyzzlgd47 - - 28 comments @ Ballistics addon for AO3 call of chernobyl

I could do that but i lack knowledge on how to erase the increase rpm upgrades.I made the pistol fire rate around 350-550,it was too slow before (200).I should revisit this mod but right now im modding dead air(the mod is collection of addons + taz reworked:less recoil,cam_return 1,ammo reworked,more durability)and im pretty excited to post it.

Good karma+1 vote
zyzzzyzzlgd47
zyzzzyzzlgd47 - - 28 comments @ TAZ Rlballistics

The creator of the mod here.There is a glitch in misery that erases changes applied from configs.When you choose soldier class then it erases the changes by the mod.So every tike you choose a class ingame then apply the mod again.If the recoil camera returns back then the mod is applied,if it doesn't return back and just goes upwards then the mod was erased,don't worry apply it again and it will work.

Good karma+1 vote
zyzzzyzzlgd47
zyzzzyzzlgd47 - - 28 comments @ Shadow of Chernobyl better combat addon

Could be,because owr weapons are vanilla just better textures and animations.I suggest install owr first,backup and replace the files with the owr own weapons folder.Or even better mod the ammo folder,the main gamechanger in my mod is a line called hit_probability_max_dist,you will find this in the weapons folder>ammo folder.It is set to = 10; (empty space), change it to = 250 or 300.And the unique weapons folder shouldn clash with any owr file.The ammo file is my main concern.

Good karma+1 vote
zyzzzyzzlgd47
zyzzzyzzlgd47 - - 28 comments @ Ballistics addon for AO3 call of chernobyl

Np,i couldn't find correct weight for 00 buckshot and instead of 8 pellets,i made it shoot 15,somewhat like no 4 buckshot.Maybe reduce the number of pellets the value is called "buckshot=" every weapon has that value and it is set to 1,so if you set it to 2 on 5.56 you can make m4 and other nato weapons shoot 2 bullets at a time.Just dont touch the projectile called zhekan-hely(slug variant) leave it is known in the modding comunity to cause crashes.The slug in weapons itx ammo file is called zhekan.Buckshot was very weak with 8 pellets.And the reason it is strong now is the number of pellets,maybe make their K_ap weaker.

Good karma+2 votes
zyzzzyzzlgd47
zyzzzyzzlgd47 - - 28 comments @ Ballistics addon for AO3 call of chernobyl

You are probably shooting important storyline character they have much more health than usual.

Good karma+1 vote
zyzzzyzzlgd47
zyzzzyzzlgd47 - - 28 comments @ Ballistics addon for AO3 call of chernobyl

Slugs are calibrated to be one ounce and in grains that is 437 so k_hit would be 4.3 which is huge.Idk why but slugs always work better in anomaly,maybe double the slug k_hit because they do deform in soft tissue acting like soft point.
If you want more powerful 9x39 open the config file and locate 9x39 sp 5 and sp6 change k_hit to double it's value,i don't have CoC anymnore,needed space for misery mod and taz.No offense but 9x39 is wimpy slow round with kinetic energy lesser than 357 magnum from snub nose revolver.Do headhots with 9x39 they are designed to penetrate armor better than 9x19 headshot.Either double the k_ap value or k_hit,i entered the values i found on wikipedia for 9x39.I can edit the folder no problem but don't have the game to test it and i don't want to mess things up.9x39 worked great for me up to exoskeleton which i believe you need more than 650 Joules to tackle it.If anyone has more trouble with killing enemies with 9x39 leave a comment.

Good karma+3 votes
zyzzzyzzlgd47
zyzzzyzzlgd47 - - 28 comments @ Ballistics addon for AO3 call of chernobyl

After my finals are over ill start working on CoTZ version,expect anomaly version in late december.

Good karma+3 votes
zyzzzyzzlgd47
zyzzzyzzlgd47 - - 28 comments @ Ballistics addon for AO3 call of chernobyl

Hello!Copy and paste gamedata folder it contains weapons folder and alife itx folder.Im sorry but somehow when i compressed the document it duplicated the gamedata folder,it is the same thing.Sidenote:if you experience lag especialy on very old machine (babushka's pc) just open the itx alife folder edit switch distance from 550 meters to 150 (coc vanilla value) it is the distance at which you can see npcs 550 meters makes up for very fun sniping moments but may cause lag.

Good karma+1 vote
zyzzzyzzlgd47
zyzzzyzzlgd47 - - 28 comments @ Ballistics addon for AO3 call of chernobyl

Mainly what the stats in the hud for the weapon suggestion shows is weapon damage from weapon files.And val/vss damage seems laughable but it is the speed of the bullet.So typical 9x39 travels around 300 m/s (similar to 9x18) velocity but it's weight in grains is way higher (250 grains) so 2.5x damage and high ap stats inherited from the ammo folder.9x19 is a little bit faster but lacks knock down power and ap.

Edit:
I have changed the fov of ironsights because ao3 had different fov for every weapon,felt a little bit cheap,so i made it fixed 55 fov ironsights on all weapons.Slightly bigger zoom like in battlefield.Maybe install centered and aligned first then the ballistics mod.Idk about sights what bothers me most is the crooked acog scope in ao3.M16A4 has great acog but i don't know how to change the models.

Good karma+1 vote
zyzzzyzzlgd47
zyzzzyzzlgd47 - - 28 comments @ Ballistics addon for AO3 call of chernobyl

It is easy to alter the config files for stcop but i don't have any free time now,meanwhile check out SoC better combat addon i posted yesterday.

Good karma+1 vote
zyzzzyzzlgd47
zyzzzyzzlgd47 - - 28 comments @ Shadow of Chernobyl better combat addon

No,it is still efective.In vanilla you may experienced shooting the soldiers under the bridge with makarov pb.And even that you are close to them and the bullet is on the right trajectory,it passes like ghost trough enemies.That is because of config that makes bullets past 10 meters inefective.I increased it to 290 meters.Haven't change damage at all just made bullets actually hit and not become nerf darts past 10 meters.Made recoil for 5.56 and 5.45 weapons way lighter because they are intermediate rifle rounds not .308 rifle rounds.Made the unique weapons nearly indestructible.Didn't fiddle with the armor stats in config files.

Good karma+4 votes
zyzzzyzzlgd47
zyzzzyzzlgd47 - - 28 comments @ Realistic ACOG for ЦЕМЕНТ's Position and View (From Arma 3 RHS)

Only one fourth of the scope is visible and is missaligned and im using 16:9

Good karma+1 vote
zyzzzyzzlgd47
zyzzzyzzlgd47 - - 28 comments @ Ballistics addon for AO3 call of chernobyl

Should work.My changes are just numbers tweaked to mimic the math of ballistics.Just config folder changes.Recoil,weapon degradation,hit power,piercing.Make backup incase it conflicts with something.Haven't tried CoTZ AO myself,can you please answer me if it has the same number of weapon files as normal AO3,if it does then it would run everything fine and if it doesn't then i should post a patch for it.

Good karma+3 votes
zyzzzyzzlgd47
zyzzzyzzlgd47 - - 28 comments @ TAZ 3.0 Alpha-patch 2.09 "OUTDATED"

I just downloaded taz 3 beta,should i install all of the outdated patches or the newer one instead?

Good karma+1 vote