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Comment History
zurotio
zurotio - - 13 comments @ Suppressed Memory

Brings me joy to hear that you enjoyed my mod!

I've actually added to the mod a bit but i haven't given out a second demo so basicly from what you gave in feedback has been "fixed" to already.
The thing that you did give me a look on is the fog. I myself don't have a problem with it but since you and maybe others have it then i'll reduce it.
The fog is built up by particles and it's quite a bit particles so maybe if i remove some it'll be fixed.

Also the story will be implemented when i'm done with all maps and layout.

I'm so happy to get feedback and yours showed me what can be improved so i thank you!

Good karma+3 votes
zurotio
zurotio - - 13 comments @ Suppressed Memory

Happy to hear that, hope you enjoy what's there!

Good karma+2 votes
zurotio
zurotio - - 13 comments @ Suppressed Memory

I'm glad that you liked it, and also thanks for the feedback it's very helpful!

Good karma+5 votes
zurotio
zurotio - - 13 comments @ Preview images

Yeah it's going pretty good so far, i do though have to thank you for that for being as helpful as you are!

Good karma+2 votes
zurotio
zurotio - - 13 comments @ Sewer02 Preview

I am actually put in the details to this map right now and the octagon shape gives me an idea on how i can improve my map. I just made this video to show a layout of how the map will be.

Good karma+2 votes
zurotio
zurotio - - 13 comments @ Apartment

Ah nice, i completely understand how it works.
As again, thank you for your time!

Good karma+2 votes
zurotio
zurotio - - 13 comments @ Apartment

I take any feedback i can get, without it i won't learn anything that could potentially increase my knowledge of making maps.
I've made or to say done a bit on some maps but i just quit on them just because i didn't know how to do this or that.

So i take your feedback with utmost respect because it actually helps me to be a better level designer!

Also i did the a box with different lightmap on each wall and if i understand it correctly is it that the higher number the higher the spread it is or so, and lower number the more detail?
If i'm correct.

Good karma+3 votes
zurotio
zurotio - - 13 comments @ Apartment

Thanks for the advice with the light in the middle, it looks less broken or how to say now!
Also i've updated the current picture aswell.

And also i don't know much about light maps so i've keept that in the "dark" atm until future fixing.

Good karma+2 votes
zurotio
zurotio - - 13 comments @ Sewer02

I've changed all the lights and lamp models so it can be bit easier to see what's actually on the map "picture", but i still want it to be a dim lit map so ingame you'll have to use other methods to light it up.

Good karma+1 vote
zurotio
zurotio - - 13 comments @ Sewer02

Yeah, i know about setting up the skins and such but as i looked through the props i found a better lamp, i just use these lamps shown as "stock" if to say, a temporary lamp until i can find something better.

I also wasn't properly done with this scene so it was quite dumb of me to upload this picture because it doesn't show everything because of my terrible lightning T_T.

Good karma+2 votes
zurotio
zurotio - - 13 comments @ Image 4

I took your advince in adding pipes and such and it turned out to be better than the original. Your feedback was very helpful!

Good karma+2 votes
zurotio
zurotio - - 13 comments @ Image 7

This room was recently made and is not in the final stage ;), Also thanks for the feedback!

Good karma+2 votes
zurotio
zurotio - - 13 comments @ EXIT 2

This is fun
I.imgur.com
Gnome fun

Also, very well crafted if i may say!

Good karma+3 votes