Simple mushroom I've been working on over the past week or so. Overall I've put about 4 hours of work into it, most of which was sculpting. It's also my first high poly bake, so I'm pretty happy with it.
The farthest left mushroom is the lo poly, the next is the mesh slightly modified so it's made of quads then subdivided, to sculpt. The third is the sculpt, done in Sculptris followed by the low poly (that's slightly different from the first low poly) with the baked normals from the sculpt.
I plan on re-unwrapping it, re-baking it, modifying the normals slightly (because the low poly doesn't quite line up with the high (rookie mistake)) painting the textures, baking AO and calling it done.