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Comment History
zomblocks
zomblocks - - 3 comments @ Bad news, good news

I await- and I am sure we all await Part 2 with great interest and excitement. I cannot wait to play, the content in the trailer looks great! Thanks to the dev team for putting together such an amazing mod so far.

Good karma+8 votes
zomblocks
zomblocks - - 3 comments @ Enhanced Graphical User Interface INC v.0.6.3

+Free_Zoom
+Campfire Psy Regen
+Headgear Animations
+Devices of Anomaly Redone
+Aydin's Grass Tweaks 4.0
+Campfire Health Regen
+Enhanced Graphical User Interface
+shift_hover_transfer_
+Creatures_WeakenDLTX
+No_Injure_Animations
+[demonized] Ledge Climbing Mantling
+The_extinguished_fire_doesnt_flicker
+REDONE_Vol_1
+REDONE_Vol_2
+trader overhaul
+Galil_ZF_and_PU_scope_fix
+iTheon_PDA_Taskboard
+semi_radiant_ai_
+REPACK_Bibliotekar_
+Tha_Walking_Ded
+yohji_persistent_weather_
+yellow_boxes
+WorkshopsRequireNoRepairKit
+Weightless_Ammo_Normal_and_DLTX
+Weapon_Cover_Tilt
+Tougher Important NPCs and Companions
+Tosox tweaks
+TBs_Fairer_Thermal_Anomalies_v
+TBs_companions_deactivate_headlamps_when_in_stealth_v
+TBs_Angry_Chimera_Growls_v
+TBs475stashes
+TB_Coordinate_Based_Safe_Zones_v
+Tacticool_Scopes_
+Stealth_
+SoCStyleArtefactsv
+StalkersDropMoreAmmo
+Smoother_Progression_
+Show_Total_Uses
+Reanimation movement
+Realistic_Blood_HQ_REDONE_
+PreBlowoutMurder
+Perk_Based_Artefacts
+PATRON_
+particles overhaul
+parallax sights
+npc_wound_tweak_v
+Nicer_Flashlights_Addon_v
+more_yadulin
+More_Aggressive_NPC_Looting
+Modular Miscellaneous Tweaks
+max_uses_repair
+BlindsidesReanimationPackLoner
+JSRS_Port_
+Intimidate_Enemies_Into_Surrendering_v
+High_Resolution_PDA_Maps
+high_quality_glass_overlay
+High_Level_Toolkits_Include_Low_Level_Toolkits_Vanilla_
+Hideout Furniture Expansion
+Hideout Furniture
+Health_And_Weather_Based_Saturation
+Glowsticks
+REPACK_MOLOTOV_
+Gear_Rustle_Redone
+FDDA
+Fluid_Aim_v
+fixed_artefact_collision_visuals_
+Extra_Level_Transitions
+ExoServoSounds
+Even_More_Hideout_Furniture
+EFT_Aim_Rattle_
+Dynamic_Tonemap_Extended
+DX9_Time_and_Weather_Based_Bloom_and_Sunshafts.13
+doyouevenrepairbro
+Dismemberment_
+Dialogue_Expanded_v
+Dialog_Dynamic_UI
+Drunks_Horrific_Controllers
+Noodlesmiles_Better_Controller_Tinnitus
+REPACK_Controller_
+craft_from_stashes_
+Camera_Reanimation_Project_
+Built_Different_
+Blood_Pools
+Blood_of_the_Zone
+HTS_bars_
+Better_Rainfx
+Better_Chemlights
+ArszisMutantBleeding
+Arrival Anomalies
+Adjustable_scopes
+1.1.1_Groks_Better_Sound_for_Anomaly_
+Weapon_Winchester_Model_1887
+Weapon_MP43
+Weapon_Welrod_MK
+Weapon_Mossberg
+Weapon_Luger
+Atmospherics Anomaly
+ScreenSpaceShaders_Update
+Beefs_NVGs
+Enhanced_Shaders_Color_Grading_

+CONFIG MENU (MCM)

Also, the mod was installed with Ultrawide, FDDA and MCM patches. Simplified status bars, Duty theme, AltIcons and Crosshair options. This mod already overwrites all conflicting files in my MO2. The mod only seems to give me that same error I posted earlier when I open my inventory, the crosshair, HUD icons and map work perfectly fine, Only crashes when I open my inventory. I'm going to do some further testing.

Good karma+1 vote
zomblocks
zomblocks - - 3 comments @ Enhanced Graphical User Interface INC v.0.6.3

(from crash log, tested with all conflicting mods disabled)

FATAL ERROR

[error]Expression : xml_doc.NavigateToNode(path,index)
[error]Function : CUIXmlInit::InitStatic
[error]File : D:\a\xray-monolith\xray-monolith\src\xrGame\ui\UIXmlInit.cpp
[error]Line : 154
[error]Description : XML node not found
[error]Argument 0 : equipment:cont_equ:cell_1:weight
[error]Argument 1 : ui\ui_inventory.xml

Good karma+1 vote