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Zocker01
Zocker01 - - 40 comments @ Gothic 2 - Requiem

To all Gothic 2 players out there:
There is a translation tool for mods:
Forum.worldofplayers.de(-how-to-use-it)

To all Gothic 2 players, who miss DUAL WIELDING, which was also part of the Requiem mod: There is a mod, which uses the same animations and other stuff (see the screenshots in the releasethread):
Forum.worldofplayers.de
The Nostalgic Edition just adds new stuff to the vanilla game, it's not a total conversion.

Good karma+4 votes
Zocker01
Zocker01 - - 40 comments @ Gothic 2 - Requiem

We have Ninja 2.0 now, which works for Gothic 1 & 2. That means you can take Free Aiming out of your mod. The new patch for free aiming offers even more ingame-options than the script packet for mods.

Ninja 2.0:
Forum.worldofplayers.de
Ninja 2.0 and its patches don't need Systempack and don't affect performance of the game!

Patches:
If not stated else, all of them work in Gothic 1 and in Gothic 2.

- Manaregeneration:
Forum.worldofplayers.deür-alle
Is individual customizable.

- Free Aiming:
Forum.worldofplayers.de

- Categorized Inventory (for Gothic 2):
Forum.worldofplayers.de

- First Mage Kit:
Forum.worldofplayers.de
Adds unlockscrolls to the world and the scroll-trader-inventories and a rune to the heros inventory, which lets you exchange lifepoints for mana.

- No Underwater Effects:
Forum.worldofplayers.de
Disables underwater effects for better sight.

- PickLockHelper (I couldn't start Dark Mysteries (Gothic 1 Mod) because of that patch)
Forum.worldofplayers.de
Shows the already tried right-left-...-combination, when picking locks.

- Trader Weapons Fix:
Forum.worldofplayers.deändlerwaffen-Fix-Trader-Weapon-Fix
Traders don't wear the best weapons on their own after trading anymore.

- others are in work (I guess)

Good karma+3 votes
Zocker01
Zocker01 - - 40 comments @ Gothic 2 - Requiem

Aha! Got you! I was watching the countdown in the file-section yesterday night. Cool that you're still working on this mod!

Good karma+2 votes
Zocker01
Zocker01 - - 40 comments @ Gothic 2 - Requiem

It is. --> 8:40 min

Good karma+1 vote
Zocker01
Zocker01 - - 40 comments @ Gothic 2 - Requiem

I've had an idea, to avoid this ****** effect, and it worked. Simply use a shrink scroll when the fight starts. (insert code: ItSc_Shrink)
The swamp dragon had no time to do his attack and after killing him, there was no instant dying effect.

Good karma+1 vote
Zocker01
Zocker01 - - 40 comments @ Gothic 2 - Requiem

Saving and loading doesn't change anything. Going in the "New World" also changes nothing. Shooting from as far away as possible with a bow also does not avoid getting poisoned by the dragons attack (the attack, where he knocks everything down and the green circle around him appears. Even if the distance to him is the maximum sight-distance, the dragons attack will affect the hero.)

Good karma+1 vote
Zocker01
Zocker01 - - 40 comments @ Gothic 2 - Requiem

I know someone has asked this question before, but since there is no effective way, to search the comment-section on this site, and google didn't find, what I was looking for, I have to ask again:
Is there a way, to fight the swamp dragon, without dying instantly afterwards? There is some "poison" effect, which can't be avoided, and keeps killing the PC even if the poison-time is over.

Good karma+1 vote
Zocker01
Zocker01 - - 40 comments @ Gothic 2 - Requiem

The link I copied from my browserbar, leads directly to Vic7ims post in the wog-forum, but the link, you can see above, is not the initial link I posted, it gets auto-formatted somehow and I can't change this now :-/
It leads you only to the thread, where the discussion to the D3D11-Renderer takes place.
Victims posting is on page 21, post no. 408.

Good karma+1 vote
Zocker01
Zocker01 - - 40 comments @ Gothic 2 - Requiem

The link:
Forum.worldofplayers.deür-Gothic-2-(alpha)-19/page21?p=25236135#post25236135

Good karma+1 vote
Zocker01
Zocker01 - - 40 comments @ Gothic 2 - Requiem

Yes, as ExtremeD mentioned it already: You need to save and reload (maybe several times) and also try to unequip and reequip your weapons. This bug also appeared in the older versions.

Good karma+1 vote
Zocker01
Zocker01 - - 40 comments @ Gothic 2 - Requiem

Pickpocketing is left mouse klick.

Vic7im, it will be necessary to make a list with the new functions and things in your mod and how to use them and add this list to the downloadable folders or here at the download site. These questions will come again and again...

Good karma+1 vote
Zocker01
Zocker01 - - 40 comments @ Gothic 2 - Requiem

You're welcome.
You can use any 1h-weapon as dual wield, you just need 60 dex to start training (it's also enough if you have something below 60 and get up to 60 by bonuses/equipment short before talking to this guy besides Abuyin. As far, as I can remember, you will need 90 dex for the dual wield master stance.
I guess it was like this:

1h-Master stance learnend + 60 Dex + 10LP, then talk to this guy, he will teach you the first stance.
Next stance: 70 Dex (or 80? don't know anymore) + 20LP
Master dual wield: 90 dex + 30LP

You need to fulfill all requirements before this guy talks to you about training dual wield. I'm also not sure, if I remember the LP-cost correct, but you will find out. If the guy has no option for you, when talking to him, you need either more dex, or more LP, or you 1h-skill is too low.

To finally use the dual wield, you need the second sword, that HE GIVES TO YOU after learning the first stance! You will find 2 more swords like this (15 protection from weapons, quite useful even for no-dual-wielders), but these 2 swords, which you can find at the black troll in Khorinis and the stone-dragon-castle in the valley of mines, don't work for dual wield! These 2 swords are only useful protection, but not able to dual wield. For dual wielding you definitely need any 1h-weapon + the sword, that the dual-wield-trainer gives you.

This was the way, how it worked in one of the earlier versions. Don't know, if it's the same in this version.
In the older versions, the first 2 dual-wield-stances were useless, so I simply used 1h until I got bonuses up to 90 Dex, had 60LP left and learned all 3 stances at once. Maybe there are new dual-wield stances in this version, but I don't think so, because it was not mentioned specifically anywhere here.

Good karma+1 vote
Zocker01
Zocker01 - - 40 comments @ Gothic 2 - Requiem

This never was claimed to be the final version. It's still a BETA-Version.

Good karma+1 vote
Zocker01
Zocker01 - - 40 comments @ Gothic 2 - Requiem

These fps-problems have nothing to do with the hardware. The Gothic 2 Engine is very old. People who play Returning 2.0 have also many troubles with that but they manage with tricks, like lowering the graphics, alternate versions of the same mod with lower graphics etc. afaik.

Degenerated (the guy who invented the D3D11-mod) is also working on a project, that makes Gothic 1 and 2 more "open" so to speak. When he will finish it, modders will be able to mod more easy as far as I understood that and maybe it will also lead to a new engine for Gothic 1 and 2 but I may have misinterpreted this. I don't know so much about this programming stuff, I just know, that there are people, who work on programming Gothic 1 and 2.

Good karma+1 vote
Zocker01
Zocker01 - - 40 comments @ Gothic 2 - Requiem

Gothic 1 controls enabled? Vic7im said, Gothic 1 controls must be enabled to make free aim working.

Good karma+1 vote
Zocker01
Zocker01 - - 40 comments @ Gothic 2 - Requiem

With 60 Dex. and 1-handed masterstance you can get dual wield lessons from the guy besides Abuyin in Khorinis.

This fps-thing is caused by the Gothic 2 Engine. Google for it. I don't know how the settings in this mods "gothic.ini" in the system folder are, but search for this:

zTexCacheOutTimeMSec=240000
zTexCacheSizeMaxBytes=128000000
zSndCacheOutTimeMSec=10000
zSndCacheSizeMaxBytes=80000000
; ... with these settings you can tune the memory usage of the texture and sound resources.
; if you have more ram than 512 MB, greater values will improve performance

and alter the numbers maybe. (or copy paste these values. these values are old, there are better ones out there.)

Good karma+1 vote
Zocker01
Zocker01 - - 40 comments @ Gothic 2 - Requiem

Gothic 1 controls enabled?

Good karma+1 vote
Zocker01
Zocker01 - - 40 comments @ Gothic 2 - Requiem

L'Hiver adds stuff and new graphics.
The D3D11-Renderer does not add graphics, it's a tool that only reads graphics different, than the Gothic engine does.
The Renderer can be used beside most mods without any conflicts. L'Hiver is a separate mod, that cannot be used with other mods.
Vic7im just imported much stuff from the L'Hiver and the Returning 2.0 Mod and made his own mod with stuff from both.

edit:
Afaik there is also a L'Hiver-graphics-patch, which only adds the graphics from L'Hiver-mod and no other stuff. This graphic patch can be used with some other mods too, but I never tried that.

Good karma+1 vote
Zocker01
Zocker01 - - 40 comments @ Gothic 2 - Requiem

No. How did you come up with that question? Look it up.

Good karma+1 vote
Zocker01
Zocker01 - - 40 comments @ Gothic 2 - Requiem

Vic7im! I didn't play the last 2 versions of your mod, so maybe you already implemented this already and I just don't know so:

Can you please add a description of the new functions either on the download site right here or in a text file in the downloadable folders (or both) and how to use them?

As far as I remember it now, you added:
- assassination
- pickpocketing
- special attack
- sprinting
- free-aim
- what else?

And how was the bugfixing going on? Could you eliminate several bugs, which are described in the forum?
In the last month you mentioned here, that you managed to get rid of some of the bugs, but the bug-lists in the forums are quite long. Were you able to find all these bugs and work on them?

This mod is great!

Good karma+2 votes
Zocker01
Zocker01 - - 40 comments @ Bossfight - Raven

Of course Vic7im, and I strongly believe, that most people here are pro higher difficulty for Raven. The point is just, that he is wearing the claw on his back. Therefore everyone believes, he is using it as a 2h, not as 1h.
On the other side, it is possible to think: "The claw is a fuc*king boss weapon and Beliar made it very light weight, so man can handle it as a 1h, even if it's long enough for a 2h."

Good karma+1 vote
Zocker01
Zocker01 - - 40 comments @ Gothic 2 - Requiem

Thank you man, for all your good work! I'm visiting this page almost every day to check the news and read, what's up.

Thumbs up!

I'm also glad to read, that you're up to date with all the Gothic-Mods out there. All the things you already implemented by now and the stuff, that will come next (free aim^^, man, Mud-Freak is a really good modder), I'm looking forward to this :-)

Good karma+1 vote
Zocker01
Zocker01 - - 40 comments @ Gothic 2 - Requiem

damn. now I understand, that you were talking about CRIT.hitchance and not hitchance only. of course the CRIT.hitchance should be based on dex, as mentioned above. I was thinking, you talked about hitchance only, when you were saying crit.hitchance...

Good karma+1 vote
Zocker01
Zocker01 - - 40 comments @ Gothic 2 - Requiem

sounds cool! :-)

Good karma+1 vote
Zocker01
Zocker01 - - 40 comments @ Gothic 2 - Requiem

will the old bugs reappear? --> knockdown opponent, while NH is stepping back; bleeding enemys and allys without even hitting them?

Is it possible, that these and other bugs only appeared, because I played in marvin-mode? I never played your mod without marvin-mode but at WoG-forum for Returning I've learned, that marvin-mode may mess up the game.
What do you think? Can marvin-mode mess up the gameplay of your mod also?

and will NPCs also have these abilities (dealing crit.hit, bleeding damage and knockdown)?
They don't have to, I just want to know. They also don't have fatigue, but NH needs a challange^^

Good work so far Vic7im!

Good karma+1 vote
Zocker01
Zocker01 - - 40 comments @ Gothic 2 - Requiem

bow: multiple arrows shot, or an arrow which goes through it's target or simply many shots after another with high-speed (increased animation speed and attack speed).

dual-wield: whirlwind-attack or an already existing animation simply veeeeery fast.

i was thinking again of the uncoupling of crit.hitchance from stance and making it dex.based instead, as djixi mentioned it above. the way bow and crossbow was in gothic 1 really makes more sense, but imbalances the use of ranged weapons. if you go back to crit.hitchance based on dex instead of stance, then the bows will be overpowered in the early game or useless in the end game, because you can't let dex being added to the damage AND being responsible for crit.hitchance. the vanilla gothic 2 has already a compromise on this, even if it's illogical.

Good karma+2 votes
Zocker01
Zocker01 - - 40 comments @ Gothic 2 - Requiem

i'm also for the actual version you have. bugfixing, you know^^

Good karma+1 vote
Zocker01
Zocker01 - - 40 comments @ Gothic 2 - Requiem

Moddb.com

maybe this?
--> copy the files only in the data-folder, not the downloaded folders

Good karma+1 vote
Zocker01
Zocker01 - - 40 comments @ Gothic 2 - Requiem

i have an idea:

you may add rings, belts, amulets or something like that, which increase the rate of mana-, health- or e̲n̲d̲u̲r̲a̲n̲c̲e-regeneration.

Good karma+3 votes