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Comment History
zkzstt
zkzstt - - 21 comments @ EXPEDITION 2.3 Graphics & Gameplay Overhaul

I haven't figured out what exactly is causing this but I found a possible solution: install the ARTEFACT SPAWN REBALANCE mod:

Moddb.com

The EXP modpack use to have similar features, making high-tire artifacts only exist in northern regions (Zaton, Jupitor, etc.). The artefact spawn rebalance mod does the same thing. With this mod it's hard to find anything useful south of Rostok though.

Good karma+2 votes
zkzstt
zkzstt - - 21 comments @ EXPEDITION 2.3 Graphics & Gameplay Overhaul

The artifacts did not spawn in the most recent 2.2.1 updates, even after applying the mandatory patch 1.1. Does anyone have the same problem?

Good karma+3 votes
zkzstt
zkzstt - - 21 comments @ ❄️Project I.N.V.E.R.N.O ver. 1.0 (18.12.2022)

Thank you for your work man, Golden Autumn Redux is always my favorite texture pack, I’m playing it with Expedition mod pack recently and it’s gorgeous.

Good karma+2 votes
zkzstt
zkzstt - - 21 comments @ EXPEDITION 2.3 Graphics & Gameplay Overhaul

I tested Exp 2.2.1, and the merchant at outskirt laundry shop has the same empty item list bug. The .ltx file didn't fix it though.

Good karma+1 vote
zkzstt
zkzstt - - 21 comments @ EXPEDITION 2.3 Graphics & Gameplay Overhaul

In the gamedata/scripts folder you can find the .script file. After opening it up using notebook you can find this line:
local mcm_key = DIK_keys.DIK_T

Change the capital "T" to other key you want, for example, I changed it to "C", the modified code looks like below:
local mcm_key = DIK_keys.DIK_C

Then you can press C to check your ammo in game, this mod will not show you the type of ammo though.

Good karma+2 votes
zkzstt
zkzstt - - 21 comments @ EXPEDITION 2.3 Graphics & Gameplay Overhaul

Has been playing Expedition 2.2 for days and have few addon tested, I found those addons are compatible with 2.2 and would like to share:

- Crook's Faction Identification 1.22: I'm not familiar with gunslinger NPC models, so this mod helps me a lot.
- AmmoCheck (Ishmaeel): The mcm menu is disabled in Expedition 2.2, so I edited the script file to set the ammo check hotkey as "C", it works for me.
- Body Dots MiniMap (ravenascendant): Need to turn on the minimap option at game settings.
- Skill System (Haruka Sai): Press "K" to show the skill progression tab.
- Hunger, thirst, sleepiness bars (bvcx): This one is quite useful to deal with increased satiety dropping rate, so I know how many rations do I need.
- Golden Autumn Retexture UPDATE 1.1: Just texture pack, works great during cloudy & sunny days, gorgeous at sunset.

Good karma+3 votes
zkzstt
zkzstt - - 21 comments @ EXPEDITION 2.3 Graphics & Gameplay Overhaul

The 2.1 update contains a new food & thirst mod, making satiety dropping much faster than before, especially when you are sprinting all day. Now I bring cooking kit and fuel with me all the time and eat all the mutants I meet… it makes me feel like I’m becoming a new disaster in the zone.

Good karma+1 vote
zkzstt
zkzstt - - 21 comments @ EXPEDITION 2.3 Graphics & Gameplay Overhaul

Agree, 2.1 needs more testing & polishing before publishing. Also I found the code to fix the relations between Merc and Ecologists:

Debug mode (F7) --> press "0", then execute those two lines one by one:
game_relations.change_faction_relations ( "ecolog", "killer", 0, 1)
game_relations.change_faction_relations ( "ecolog", "freedom", 0, 1)

Hope those would help.

Good karma+2 votes
zkzstt
zkzstt - - 21 comments @ EXPEDITION 2.3 Graphics & Gameplay Overhaul

According to the log file this is caused by missing models, I got it fixed by installing the patches in the description section.

Good karma+1 vote
zkzstt
zkzstt - - 21 comments @ EXPEDITION 2.3 Graphics & Gameplay Overhaul

Thank you for the 2.1 beta update, I've been playing this mod for a while and I'm really enjoying the mod. Can I test the 2.1 beta with Golden Autumn textures? It's the only addon I added to Expedition 2.0 and I haven't encountered any CTD so far.

Good karma+1 vote
zkzstt
zkzstt - - 21 comments @ Golden Autumn Retexture [UPDATE 1]

Very nice mod, I used it with Expedition 2.0 and it works perfectly with it, no CTD encountered.
Sunset captured: Imgur.com

Good karma+1 vote
zkzstt
zkzstt - - 21 comments @ EXPEDITION 2.3 Graphics & Gameplay Overhaul

Dude you should merge the pack with 1.5.1, not 1.5.2 RC4

Good karma+2 votes
zkzstt
zkzstt - - 21 comments @ EXPEDITION 2.3 Graphics & Gameplay Overhaul

Just finished installation and found out the 1.2.1 save files were not compatible, so sad. Ah s**t, here we go again.

Good karma+1 vote
zkzstt
zkzstt - - 21 comments @ EXPEDITION 2.3 Graphics & Gameplay Overhaul

Thank you for the most recent 2.0 update, is it compatible with previous 1.2.1 save files?

Good karma+1 vote
zkzstt
zkzstt - - 21 comments @ THE ZONE - 2.0.7 (Anomaly 1.5.1)

Has been playing this mod pack (update 2) for two weeks, here are my reviews & feedbacks.

- Stability: good, never encountered a CTD in my play through so far.
- Compatibility: this mod pack didn’t modify the .exe files, so most Anomaly addons are compatible, but sometimes you need to solve the minor compatibility issues caused by your own addons though.
- Weapon pack is the Armed Zone, not a fancy one but fit the Zone’s atmosphere very well. Sometimes I got misplaced silencer icons in the inventory panel but I haven’t seen any module bug.
- Difficulties: Very high, especially at the economic aspect, keeps running out of rubs at first few days. However it is adjustable in the progression diff. page. Mutates are becoming deadlier, especially the bloodsuckers.
- Visual: My pc isn’t strong enough to run the game with original user.ltx file, so I restored it. I stopped Re-shade to make it easier for my old graphic card, so sorry I cannot tell you what does it look like with modified user.ltx file.
- Gameplay: being a loner is somehow easier than before because now mercs is being neutral to you and you can use their base at Dead City. Artifacts and vodka are more difficult to find for some reason.
- Updates: the mod pack is constantly being updated, I can see more cool features are being incorporated.
- Bugs: nothing big, sometimes the mutates got stuck at somewhere.

Total: Excellent work, 9.5/10

Good karma+2 votes
zkzstt
zkzstt - - 21 comments @ THE ZONE - 2.0.7 (Anomaly 1.5.1)

Just finished download and installation. The installation process is almost same as other mod packs, after unpacking it to a clean version of Anomaly 1.5.1 and clearing shader cache, the game is all set to go.

I finished the rookie village missions without a single CTD, haven't encountered any severe bugs so far. Also I realized the mod pack was modified with great attentions paid to details, will definitely try this mod pack later this weekend.

Good karma+3 votes
zkzstt
zkzstt - - 21 comments @ THE ZONE - 2.0.7 (Anomaly 1.5.1)

Surprised to see the low rating for a well worked mod pack. Will download and give it a try.

Good karma+3 votes
zkzstt
zkzstt - - 21 comments @ [AQVAS] Озвучка всех сталкеров. Voice acting for all groups.

Now the mercs and UNISG members have English voice cover, thank you for your work!

Good karma+1 vote
zkzstt
zkzstt - - 21 comments @ AN-94 "Abakan" Remodel/Replacer & Rebalance

That's great, I always want a AN-94 with silencer, you know where I can get this camo variant in game?

Good karma+1 vote
zkzstt
zkzstt - - 21 comments @ Position and View v2.1 RELEASE

Just adjusted HUD FOV from 45-->55, looks better, thanks! :)

Good karma+1 vote
zkzstt
zkzstt - - 21 comments @ Position and View v2.1 RELEASE

How about FOV value? Should I set it to 55 like the previous version?

Good karma+1 vote