Hiya! Welcome all to my profile! Well, not really a lot can be say here, I mostly mod and map for the GoldSource engine, though I do mod other stuff here as well. Anyway, hope you enjoy your visit!

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TheSunKing
TheSunKing - - 8 comments

I like the use of rifles for the revolver, you should do something similar for some future remods, it's definitely unique, and it makes sense, you (or atleast I) use the revolver for long range, so a M1 garand or a M14 makes more sense than a python

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Description

- Switched around the HUD, high-res HL1 HUD is now for T1, while the reskinned new HUD is for both T2 & T3.

- It's curious how T1 uses an M1 Garand, T3 uses a Gewehr 43, while T2 uses a Desert Eagle. Weapon series consistency fixed. It's an M14 now.

- With that in mind i'm currently trying to rig A.I. hands to the HL2 crossbow for T1 (haven't done it yet, but just an indication of what's ahead).

- Replaced that one out-of-place texture during the T2 intro, the one on the side when the gargantua/manta ray blew up a couple of cops.

- Added Steam icons to all of the series, both small and big (i still can't believe that i only know about how the small and _big icons work now, felt so stupid).

- Updated the halflife.wad with the yellow HEV charger and double switches one.

- Updated the headcrab model (the one on the zombie's head as well).

- Changed the colors of the crossbow a bit, always felt that it looked too similar to T3's.

- Updated the RPG model, should not be as jittery at draw.

- Updated the player model so that they don't look like they're holding an invisible weapon everytime.

- Updated the medkit model to add a glow on the blue parts.