Hiya! Welcome all to my profile! Well, not really a lot can be say here, I mostly mod and map for the GoldSource engine, though I do mod other stuff here as well. Anyway, hope you enjoy your visit!

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Capt.Host
Capt.Host - - 853 comments

Sweet changelog. Your work is awesome.

Can't wait to play it :)

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Description

- Added music from CoC - DCotE to some maps, not all.
As expected, due to the fast paced maps and the fact that the music cuts off in transitions (again, thanks Valve), most of the music sans the bosses & long exploratory ones are 10 to 40 seconds long, makes it weird mid combat when the music fades out, but eh.

- Replaced the out-of-place xen_tree in Chpt9c with proper pews (they don't have ingame collision though, so both you and enemies can go through them).

- Replaced the sky in the Billingham Woods chapter due to the black wall thing at the start (what a way to block players).

- Got a new shovel model, Millenia's DoD one reskin.

- Innsmouth signs placing completed, total sign models made for the streets : 14.

- Reskinned some of the monsters that i've missed, the Cthonian, the Formless Spawn, and the Ghoul (skin was a bit lowres before).

- Got the Cthonian new voices thanks from the Mini-Redux-Task-Force.

- Altered the Dread Name view model to look less weird, still jittery though (unless one wants to remove the idle, which makes the model lifeless, better one than the other).

- Reskinned the swordcane, God knows how the heck did i miss that the first time around.

- Modified the wheel model's hands, should look less weird.

- Reskinned the cow.

- Fixed Dagon's entrance, doesn't make it surprising when you can see its head from the surface before it goes up the docks now, does it?

- Forgot to add a HD icky, rectified.

- Removed the crashing rocks at the beginning of Under Arkham chapter, no more falling to your death from stupid out-of-nowhere breaking cliffs.

- Added door sounds to silent doors in earlier chapters.

- Replaced the ghouls in the tentacle "fight" with cultists.

- And made the fullbright cage in the same area not-fullbright.

- Changed up some of the enemies in Chpt9c, shotguns on bottom and revolvers on top, hopefully that lessens the "lose crucial weapon of survival to void" problems.