Hi I'm familiar with Fallout 4 modding and have worked on producing creature mods in particular
No, it is not easy to do that. You 100% do not know what you're talking about and have probably never opened the Creation Kit lol
What COULD be possible is tying a sound emitter straight up to the models of the entities, which would in turn constantly emit the noise and get louder as they get closer
I am, however, unsure if sound emitters can be tied to moving objects or entities
I assume so, I just never had any reason to try it
Fallout 4 modding is rarely internal-engine based scripting like you're describing. There is no coding for "check if - then"
What you describe would need F4SE to execute and would be suuuuper overkill, and absolutely tank this awful game engine's capabilities, and inevitibly crash many people
Fallout 4's engine is garbage
zephralphafyar
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