hey,
A few feedback :
- It's strange that the 50% damage bonus/malus is not indicated on 1h swords / mace. Also i'd keep it at a bonus only, like D2, it only make the paladin less desirable. It also makes no sense honestly, and if undead should resist a thing, it should be arrows for skeletons.
- Evasion (the dex/4 dodge) does not works on ennemy spell or i was very unlucky.
- Same for blocking. It makes blocking classes (monk and paladin) lose a lot of their attractiveness. It was possible to block magical projectiles in vanilla and it was needed.
- Pve resistances : they should still take a minimum of damage from spell they resist for. It just makes mage a chore to play. A real chore. It still wouldnt kill them but it wouldnt be downright useless.
Zephkiel
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