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☞General

●Max Level 150

●Max Skill Level 50

●New Icon Skill

●New Ui & Font

●New Wings

●New Skills

●New Home Town

☞Resistance

● Normal: -20
● Nightmare: -70
● Hell: -150

●New Map

Act 2 - Arcane Sanctuary

Act 2 - Duriel's Lair

☞New items●Added 33 Legendary Rune

●Added Boxes Unique Items

●Added 3000 Items Unique

●Added 8 Legendary Runewords (New)

●Added 400 Items Legendary (New)

●Added 400 Items Ancients (New)

●Added 400 Primal Ancient items (New)

●Added 1 Teleport Amulet Lv80 (New)

●Added 2 Amulet Baal and Diablo Lv80

●Added New Legendary Jewel

●Added New Legendary Scroll (Craft Material)

●Added New Legendary Rune (Craft Material)

●Added 300 Hellfire Amulet Level 30

●Added 600 Charms Reaper Of Souls (Craft Only)

●Added Crystals and Orb (Craft Material)

Flask Charm Level 68

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Legendary Runewords Tier 10●Added 1 Legendary Runewords (Shield)

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●Added 7 Legendary Runewords (Armor)

2

Added Legendary Rune Tier 10 Option

Tier 1: + 25% Enhanced Defense

Tier 2: + 50 Hp

Tier 3: + 50 Mana

Tier 4: + 75% Enhanced Defense

Tier 5: + 150 Hp

Tier 6: + 150 Mana

Tier 7: + 100% Enhanced Defense

Tier 8: + 5% increased maximum life

Tier 9: + 5% increased maximum Mana

Tier 10: + 10 Skill Random (Class Only)

☞Monters

50% reduced Experience (Normal - Hell)

●Increased 50Hp For All Monters (Normal)

●Increased 100Hp (Nightmare)●Increased 200Hp (Hell)

●Increased 25% Increased Attack Speed

●Increased 25% Increased Cast Speed

increased 25% Movement Speed

●Increased 10% Armor (Normal - Hell)

●Increased 5% Damage (Normal - Hell)

●Increased 10% Resistance All (Normal)

●(Moo Moo) 10% Powerful Greater Rift 1 2 3 4

☞Keystone

●Kill Bosses Act 1 > 5 (Hell Difficult)

Annihilus Orb●Kill Blood Raven Boss (Hell Difficult)

☞Primal Ancient Set Level 100

●Added 13 Primal Ancient Set

☞Mercenaries

●Merc can be equip (Belt, Boots, Gloves)

☞Uber Skill Classes

●Added Uber Skills for 7 classes

(Note: Mana recovery 500% max level 1)

●Barbarian

●Remove Cost On Skill - Double Swing

●Remove Cost On Skill - Double Throw

●Remove Cost On Skill - Frenzy

●Paladin

●Aura HolyFire - HolyFreeze - HolyShock

-5 Yard (Max) & Increased 1% Damage Aura (0.2s)

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Pal 1

●Druid

●5% increased Mana Cost of Skills Fire

☞Socket

●Helm = 1 socket

●Armor = 3 sockets

●Belt = 2 sockets

●Ring = 1 socket

●Amulet = 1 socket

●Weapon = 1 socket

●Shield = 1 socket

☞Akara Shop

●Sell All Gem (Chip --> Perfect)

●Bottomless Potion = 2000 Gold

●Health Potion = 1000 Gold

☞Class Specific Items

●The following class set powers have received changes

☞Amazon

●(6) Set Bonus
●The Lord Of Zeus Set (Ancient)

+10 Amazon Skill levels
+50 - 100 % increased attack speed

(Note: increased attack speed it will change 50 - 100 per second)
+Piercing attack
+100- 200 to maximum damage

(Note: Maximum damage it will change 100 - 200 per second)

+15% life stolen per hit
+150 - 300% to lighing skill damage

(Note: Lighing skill damage it will change 150 - 300 per second)

+50 - 100% deadly strike

(Note: Deadly strike it will change 50- 100 per second)

+50% all resistances

●Legacy Marauder Set (Ancient)

+10 Amazon Skill levels
+50 - 100 % increased attack speed

(Note: increased attack speed it will change 50 - 100 per second)
+Piercing attack
+1000- 2000 to maximum damage

(Note: Maximum damage it will change 1000 - 2000 per second)

+15% life stolen per hit
+1000 - 2000% bonus to attack rating

(Note: Bonus to attack rating it will change 1000 - 2000 per second)

+50 - 100% deadly strike

(Note: Deadly strike it will change 50- 100 per second)

+50 - 100% to cold skill damage

(Note: cold skill damage it will change 50- 100 per second)

☞Barbarian

●(6) Set Bonus
●Wrath of the Wastes Set (Ancient)

+10 Barbarian Skill levels
+50 - 100% increased attack speed

(Note: increased attack speed it will change 50 - 100 per second)
+1000% enhanced damage

(Note: Enhanced damage it will change 500 - 1000 per second)

+1000 to maximum damage

(Note: Maximum damage it will change 500 - 1000 per second)

+25 - 50% chance of crushing blow

(Note: crushing blow it will change 25- 50 per second)

+50 - 100% deadly strike

(Note: Deadly strike it will change 50- 100 per second)

+50% increased maximum life
+75% all resistances

● Legacy of Raekor Set (Ancient)

☞Sorceress

●(6) Set Bonus
●Tal Rasha’s Elements Set
● Firebird’s Finery Set
● Vyr’s Amazing Arcana Set (Ancient)

+10 Soceress Skill levels
+50 - 100% Faster Caster Rate

(Note: Faster Caster Rate it will change 50 - 100 per second)

+100 - 200% to cold skill damage

(Note: cold skill damage it will change 100 - 200 per second)

+500 Defense vs. Missile
+15% increased maximum life
+50% increased maximum Mana
+500% Regenerate Mana
+50% all resistances

☞Druid

●(6) Set Bonus
●Zunimassa’s Haunt Set
● Jade Harvester Set

☞Paladin

●(6) Set Bonus
●Armor of Akkhan Set (Ancient)

●+10 Paladin Skill levels
●+50 - 100% increased attack speed

(Note: increased attack speed it will change 50 - 100 per second)

●+50 - 100% chance of crushing blow

(Note: crushing blow it will change 50 - 100 per second)

●+1000 to maximum damage

(Note: Maximum damage it will change 500 - 1000 per second)

●+1000% Enhanced Defense

(Note: Enhanced Defense it will change 500% - 1000% per second)

●+500 Defense Vs Missile
●+30% increased maximum life
●+75% all resistances

☞Necromancer

●(6) Set Bonus
● Helltooth Harness Set

● Spirit of Arachyr Set

☞Assasin

●(6) Set Bonus
● Natalya’s Vengeance Set

●The Shadow’s Mantle Set

☞New Ring Set

Legacy of Nightmares (level 75)

●(2) Set Bonus
+1 all Skills
+10% increased attack speed
+10% faster hit recovery
+10% mana stolen per hit
+10% life stolen per hit
+10% chance of crushing blow
+25% all resistances
+100% better chance of getting magic items

● Focus (Ring)
● Restraint (Ring)

Bastions of Will (level 75)

●(2) Set Bonus
+1 all Skills
+10% faster cast rate
+10% to posion skill damage
+10% to cold skill damage
+10% to fire skill damage
+10% to lingtning skill damage
+25% all resistances
+100% better chance of getting magic items

●The Wailing Host (Ring)
●Litany Of The Undaunted (Ring)

☞Pylon & Shines

●Combat Shrine

  • Combat Shrines increase damage and Attack Rating by 200%.
  • Buff duration: 96 seconds.
  • Shrine regenerates in: 240 seconds.

●Armor Shrine

  • Armor Shrines add 100% defense. This bonus works on a character's total defense, after all other spells and bonuses are factored in.
  • Buff duration: 96 seconds.
  • Shrine regenerates in: 240 seconds.

●Mana Regeneration Shrine

  • Increased Mana Regeneration shrines accelerate a character's mana regeneration rate by 400%
  • Buff duration: 96 seconds.
  • Shrine regenerates in: 240 seconds.

The bonus from this shrine is quite impressive. +400% Mana Regeneration Rate is a huge bonus; The Sorceress' level 20 Warmth is only 258%, and this shrine is an oasis in the low mana desert for low level spell casters. Like all regeneration spells, this one causes a % of the character's total pool to refill every second -- the more total mana, the more refills every tick. As a result, this shrine doesn't do that much for characters with very low mana.

●Stamina Shrine

  • Stamina Shrines instantly refill a character's stamina, and prevent any stamina drain, no matter how much they run, for the duration of the effect.
  • Buff duration: 192 seconds.
  • Shrine regenerates in: 240 seconds.

There is no bonus to running speed from this shrine, though it often seems that way to players in heavy armor, who are accustomed to frequently slowing to a walk to regain stamina.

●Skill Shrine

  • Skill Shrines add +2 to all skills for the duration.
  • Buff duration: 96 seconds.
  • Shrine regenerates in: 240 seconds.

The bonus skills are most helpful to spell casters, but all characters can benefit from this shrine. It's helpful to summon minions while so buffed; Valkyries, Shadow Masters, and Golems summoned while skills are boosted retain the higher level bonuses they were summoned with for as long as they survive.

●Experience Shrine

  • Experience shrines boost all experience gained by 50% for the duration of the effect.
  • Buff duration: 144 seconds.
  • Shrine regenerates in: Never.

Experience shrines are the most popular in the game, and are one of the few shrines that can affect play styles, as they spur players to rush madly along, trying score as many kills as possible while the bonus is still in effect. If an Experience shrine is found near the end of an act, it's best to save it, then activate it just before taking on, or killing, the Act Boss.

Experience shrines are sometimes jokingly referred to as "Curse boss summoning shrines" for their seemingly uncanny ability to cause a cursed boss to appear shortly after being activated.

●Increased Fire Resistance

  • The character's fire resistance is increased by 75%.
  • Buff duration: 144 seconds.
  • Shrine regenerates in: 240 seconds.

The fire resistance only increases to the maximum a character's equipment allows; so this shrine may give less than 75% resistance to characters who do not have equipment to boost their potential maximum fire resistance.

●Increased Cold Resistance

  • The character's cold resistance is increased by 75%.
  • Buff duration: 144 seconds.
  • Shrine regenerates in: 240 seconds.

The cold resistance only increases to the maximum a character's equipment allows; so this shrine may give less than 75% resistance to characters who do not have equipment to boost their potential maximum cold resistance.

●Increased Lightning Resistance

  • The character's lightning resistance is increased by 75%
  • Buff duration: 144 seconds.
  • Shrine regenerates in: 240 seconds.

The lightning resistance only increases to the maximum a character's equipment allows; so this shrine may give less than 75% resistance to characters who do not have equipment to boost their potential maximum lightning resistance.

●Increased Poison Resistance

  • The character's poison resistance is increased by 75%.
  • Buff duration: 144 seconds.
  • Shrine regenerates in: 240 seconds.

The poison resistance only increases to the maximum a character's equipment allows; so this shrine may give less than 75% resistance to characters who do not have equipment to boost their potential maximum poison resistance.

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