Thats good then :)
Where does it crash, what OS are you using and are you using the 32bit or the 64bit executable? Also could you send me the .crash file?
Anyway, that should be fixed with the patch which is now released (It wasn't as of your comment).
Mainly DF but with more focus on gameplay and not world generation, also multiplayer which I always wanted from DF
Could you make a post for that on the forums with the kind of OS and graphics card your using? Also did a update your graphics card drivers to the latest ones available and check wether the shader files have actually been downloaded by desura?
The buttons are located on the right above where it says "PROFILE"
Or just click here: Indiedb.com
or
here: Indiedb.com
It's mostly kept multiplatform, but I don't want to invest in it right now. However I think it will be available eventually.
You can find most of the information you are looking for on the game's homepage, Dungeoncraft.draig.de. And yes I'm looking to improve graphics and implement a trap system, which I'll talk about in Devlog#2. You can also find 2 old news (that might interest you) on indiedb.com/games/dungeoncraft, which did not get transfered over when the game came to desura.
Or more accurately playing singleplayer simply launches a "silent" server that doesn't allow any additional players to connect and closes when there are no players, "Host Game" launches a server which allows players to connect, and "Host Dedicated" opens a server with console and closes the client. You can also host a server from the command line via adding -dedicated to the starting parameters of the executable.
The server will always use an existing Save folder.
How come you think it isn't implemented? It's definitely in there.
For news (like current features, devlog #1) you might have missed, look on indiedb.
Not gonna repost the news from there on Desura.
(Somehow linking to indiedb will come out as an link to desura o_O.)
Zinnusl
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