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Comment History
Zajman
Zajman - - 5 comments @ New site for Inscribe Online launched

Thanks for comments !!I have just added short gameplay from inscribe to the site , and posted it in news here too , cheers

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Zajman
Zajman - - 5 comments @ Inscribe

small update for now :

still working on the new tileset system, this time on the server-side of it , it should be ready soon-ish maybe in like 1-2 weeks .The client-side optimization was done and is working good .With the new system i implemented the playground of the game has total of 147 millions of tiles to dig out and i might double or triple it,it only will depend on the servers ram capacity

thats all for now EOT :)

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Zajman
Zajman - - 5 comments @ Inscribe

sorry for the long reply time, its been more than a month now from any news , but the project isnt dead and i m alive :), i had a christmas break from development that took a little too long , literally.The good news is that i thought about it some over the time and today i probably figured out how to optimize the game to the extent ,that all my problems with client eating up ram memory will be gone, the map will be 10-20 times bigger, and there wont be a need for dividing it into smaller pieces.

I think this will be a hudge milestone in development that will push me in a very good direction , if all things work out the way i want that is :)

oh and about the quests and npcs - i dont plan to have content thats not player made or player driven , so npcs will be probably only vendor-type and spawned by players to sell their items when they re not online

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Zajman
Zajman - - 5 comments @ Inscribe

i m nearly half done with client optimalization , but i think making combat , where you have to aim at someone to hit him wont be too difficult to implement , i already have an idea how i could make that happen :)

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Zajman
Zajman - - 5 comments @ Inscribe

it will be free to play to some extent for sure , like a free unlimited trial or something like that, but even when a subscription will be available i wont charge for it alot , it will be a small amount to cover server cost and time i invested in it :), but i didnt even think about this until you asked really :) so it will probably change

Combat will be wow-like where you need to point someone and be in range to attack , but it is due to change accordingly how well the development will go

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