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Comment History
YR_Expendables
YR_Expendables - - 9 comments @ Expendables Mod

Make a shortcut of the runares.bat and go to properties and add after target " -win". U might also need to go to gamemd.exe go to properties->compability->reduced color mode to 16bit

Good karma+3 votes
YR_Expendables
YR_Expendables - - 9 comments @ Expendables Mod

Not included.

Good karma+1 vote
YR_Expendables
YR_Expendables - - 9 comments @ Decimator Tank

I guess... Its a recreation from "Salted Old"

Good karma+1 vote
YR_Expendables
YR_Expendables - - 9 comments @ Engineer

No, it will be repairing buildings and vehicles with higher rate than IFV. So u can use it to save money repair damaged buildings as well. The good thing also is that it will have high guard range which means it will repair stuff sutomatically (u wont need to make pay attention too much for damaged stuff). Too bad i couldn't make him deploy a sentry gun. It would be fun..

Good karma+1 vote
YR_Expendables
YR_Expendables - - 9 comments @ Expendables Mod

As a matter of fact i included a lot of his stuff. They are really good and i am greatful that he allows using everything. I will make sure to add him on top of credits...
About termi rambo and eastwood they were always in the game i made em available to buy em if you capture the tech battle lab.
About yuriko too bad i cant make conversions from ra3. All these ra3 units are created by othes

Good karma+1 vote
YR_Expendables
YR_Expendables - - 9 comments @ Expendables Mod

Alright... if you create those units and send em for me i will make sure to add them in the game...

Good karma+1 vote
YR_Expendables
YR_Expendables - - 9 comments @ Doom Slayer

Master chief looks too much like doom slayer so no. Splinter cell? You mean Sam fisher? He is the main character from the game and he is actually included

Good karma+1 vote
YR_Expendables
YR_Expendables - - 9 comments @ Expendables Mod

AS u said you don't know how this "nod" works so all these ideas you mentioned are pretty much impossible for adding. There is also this idea of mine for a "balanced" mod which means if i add +100 more units game will go to hell. Making stats for all these things which i really even havent heard of (some of em) is pretty much impossible for me. Finding sounds is other problem, so basicaly your tons of ideas are not going to help me with anything at this point

Good karma+1 vote
YR_Expendables
YR_Expendables - - 9 comments @ Expendables Mod

Well i didn't make em as overpowered as they really are from where they come from for the same reason you mentioned. Anyways they will be stronger than most of the original RA2 units, they will have slower buildup time and will cost 2000-3000$ (most of em). I'm trying to give em the powers they usually have and at the same time the game to be quite balanced (which is hard to do). But anywayz i do not pretend of creating the "best mod", i'm really looking more for the fun and the unique..

Good karma+2 votes