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Comment History
yargus
yargus - - 6 comments @ Skalgrim Mod

Great! More ships, more fun.
Perhaps we will get some new marked chaos ships? For example, a Titan for Tzeentch and Slaanesh?

Good karma+1 vote
yargus
yargus - - 6 comments @ Skalgrim Mod

Yeah, doesn't seem to be a version problem, but a model one. After the removal of the X-models folder, the mission worked immediately. Then, I put the folder back and finish the Necron campaign and it went smoothly to the end, no errors whatsoever.

Good karma+1 vote
yargus
yargus - - 6 comments @ Skalgrim Mod

PM you with the link. Hope it helps. Thanks again.

Good karma+1 vote
yargus
yargus - - 6 comments @ Skalgrim Mod

Skalgrim my friend, without the X-models folder it worked out!!!
I played the mission with the Necrons normally. Pity that I don't have the saves for the Imperium anymore. For them, it is a side mission and you do not need to finish the campaign. But it probably should have worked for them too.

I'll put the folder back and try to finish with the Necrons. I think it will be ok from now on. With the Imperium it was the only mission with the problem.

It really seems something with the Craftworld model... it's the only thing different with this mission, i think.

Well, anyway, thanks for the tip and if you want, I can send a link of google drive with the save right before the mission.

Good karma+1 vote
yargus
yargus - - 6 comments @ Skalgrim Mod

First, thank you for your hard work. It's a amazing mod indeed. But the crash that have been said by others is persistent. The final missions of the Eldar, that have de Craftworld ship, crash right after we launch it, be it with the Empire or the Necrons (the ones that I tested). The log give us the error:
LowLevelFatalError [File:D:\BFG2\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp] [Line: 1936] FAsyncPackage::FindExistingImport class mismatch Material != MaterialInstanceConstant
Removing the mod the mission start, but crash right after clicking "Ready", but this is expected after the mod removal.
Perhaps, it have something to do with the Craftworld model? Could it be? Did you change it in any manner?
One more thing, I'm using the GOG version of the game. I don't know if the others that had the problem are using the same, could be that too.
Any way, thanks again.

Good karma+2 votes