Graduated from the University of Advancing Technology in 2010 with a degree in Game Design/Project Management. Worked with the Iphone developer TMsoft as a project manager/lead designer, in a project porting the Quake 3 Engine over to the I-phone, for a game called BarFight. I am the Project Lead and Senior Designer, on the Zero Barrier Quake 4 total conversion team. I've grown up working with the radiant engines and toolsets. From my first shareware copy of Wolfenstein 3d, to the latest and greatest Cod MW2. Yes MW2 was built using radiant! :) My passion for design (with anything), I feel is unrivaled, My love for creation, is what drives me and a day to day basis, and no matter how stressful things can become, I've always left for the night(morning) with a smile upon my face, because I know that I'm doing what I was born to do!

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BlindSide  version 1.2

BlindSide version 1.2

Call of Duty 4: Modern Warfare Multiplayer Map 5 comments

I have updated the blindside map to beta version 1.2 to address some clipping issues people had with being creative and being able to escape the level...

HollowPointe version 1.3

HollowPointe version 1.3

Call of Duty 4: Modern Warfare Multiplayer Map 13 comments

UDPATE: I have fixed a few clipping errors as well as added numerous lighting changes as well as bug fixes for this map. Interiors have been revamped...