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Comment History
Xortts
Xortts - - 27 comments @ Bullet Time X [1.3.0]

Hi everyone, new update!
This one contains a couple of tweaks and features that were requested and some that I thought would be nice as well.

Changes v1.3.0:
- Added Blur Shader when activating bullet time
- Added Music volume decrease during bullet time
- Bullet time can now be activated throught console command (mostly for dev purposes)
- Changed min adrenaline duration slider from 15 secs to 5 secs (default is still 15 secs)
- Added 0 (full freeze) and 1 (normal time) to time multipliers
- Added option to hide console message when activating bullet time
- Replaced ‘midair’ with ‘shootdodge’, also added a new key bind specifically for that (enables bullet + jumps, also time goes way slower). Default is 'V'.
- Added Max Payne 3, F.E.A.R and GTA V bullet time SFX (can be changed in options, Max Payne 3 is now the default one)
- Minor fix with sand clock being too big when uiscale value was too high
- Tweaked default shootdodge (midair) multipliers

Here is a little video showcasing shootdodge:

Good karma+2 votes
Xortts
Xortts - - 27 comments @ Bullet Time X [1.3.0]

Hi! regarding the different sounds for bullet time yes, its already on the new update (1.3.0). With the MP2 functionality I have to review it a little bit more, maybe in 1.4. I also have to replay MP2 lol

Good karma+1 vote
Xortts
Xortts - - 27 comments @ Bullet Time X [1.3.0]

Hi! Will probably add it as an option to hide that for the next update

Good karma+1 vote
Xortts
Xortts - - 27 comments @ Bullet Time X [1.3.0]

hi! zandronum is not supported since it uses and old version of gzdoom which doesn't have zscript, sorry!

Good karma+1 vote
Xortts
Xortts - - 27 comments @ Bullet Time X [1.3.0]

hi! what version of gzdoom are you using?
also, are you playing from pc or mobile?

Good karma+1 vote
Xortts
Xortts - - 27 comments @ Bullet Time X [1.3.0]

New update!

Changes:
* Fix issue where NULL weapon states caused VM crash. This issue was present mostly on Project Brutality when reloading + kicking + turning off bullet time and also when crouching + sliding + bullet time.
* Allowed decimals in adrenaline kill and damage rewards in options menu to reduce them even further if needed.
* Added player model slow down (only visible in third person), this one can be seen from mods that rely on thirdpersons like Brutal Doom when doing Glory kills. Can be disabled from options menu and uses Player Weapon Multiplier as the slow down value.
* Added feature to whitelist monsters from bullet time (this one is only for modding only).

Good karma+2 votes
Xortts
Xortts - - 27 comments @ Bullet Time X [1.3.0]

Fixed in new update 1.2!

Good karma+2 votes
Xortts
Xortts - - 27 comments @ Bullet Time X [1.3.0]

Fixed in 1.2.0!

Good karma+2 votes
Xortts
Xortts - - 27 comments @ Bullet Time X [1.3.0]

Hi! Zandronum doesn't support this mod since it uses an old version of GZDoom. And this mod requires GZDoom 4.3.3 onwards. I believe zandronum's is 2.3.x or something like that

Good karma+2 votes
Xortts
Xortts - - 27 comments @ Bullet Time X [1.3.0]

Hey thanks! At the moment the only way to hide the meter icon is to set 'infite bullet time' option to 'yes'.
Probably in the next update I'll add the option to hide it from the hud but keep the counter running in the background

Good karma+2 votes
Xortts
Xortts - - 27 comments @ Bullet Time X [1.3.0]

What version of GZDoom are you using? Are you using any other mods?

Good karma+2 votes
Xortts
Xortts - - 27 comments @ Bullet Time X [1.3.0]

New quick update!

Changes:
* Fix actors with -1 tic would not be slowed down (thx BulletTimeTails and Nash for reporting!)
* Fix infinite white screen filter (thx generic_name_guy and TheoDrHashiriya for finding the issue!)
* Removed landing hardcoded sound from SNDINFO because of incompatibility with other mods (thx Vyticoz!)
* Added powerup slowdown for monsters / actors, should help some mods like Embers of Armaggedon that uses powerups for monster timers (thx mamaluigisbagel!)

Good karma+5 votes
Xortts
Xortts - - 27 comments @ Bullet Time X [1.3.0]

Removed in 1.1.1, thanks for the suggestion!

Good karma+2 votes
Xortts
Xortts - - 27 comments @ Bullet Time X [1.3.0]

Hey, thanks! Unfortunately I can't separate the file since midair on its own uses the main handler which is mostly nearly all the addon!
For lower gzdoom versions i recommend trying 'Slomo Bullettime Ultimate' which I think doesn't use zscript and is compatible with lower versions

Good karma+2 votes
Xortts
Xortts - - 27 comments @ Bullet Time X [1.3.0]

I'll keep in the mind for 1.2, thanks for the suggestion!

Good karma+2 votes
Xortts
Xortts - - 27 comments @ Bullet Time X [1.3.0]

Fixed in the new update (1.1.1)!

Good karma+1 vote
Xortts
Xortts - - 27 comments @ [BD/BDP/PB] The REAL Minigun

I believe that it should, try using the file inside the mod 'minigun-real-pb.pk3' which is the one for project brutality

Good karma+1 vote
Xortts
Xortts - - 27 comments @ Bullet Time X [1.3.0]

New Update! This one has new features and fixes!

Changes:
* Fixed major perfomance issues
* Fixed shaders on delta touch (fix by generic_name_guy, thx!)
* Fixed XYZ player movement issue for mods that applied some kind of force when moving (ex: jp-mobility, thx Spaceman333 for reporting!)

* Reorganized options menu

* Added unlimited adrenaline / bullet time option
* Added adrenaline regeneration option
* Added adrenaline rewards multipliers option (receive more / less adrenaline when killing)

* Added weapon speed and player movement time multipliers options (monsters can move slower and we can move / shoot faster!)
* Added mid-air time multipliers options (when jumping, time can now go even slower)
* Added berserk time multipliers options (when on berserk, player movement and weapon speed gets increased, great for rampages!)

* Added adrenaline counter position and scaling options

Good karma+3 votes
Xortts
Xortts - - 27 comments @ Bullet Time X [1.3.0]

Hi! Sorry for the late response, I spotted a couple of major perfomance issues that will be fixed in the next update!

Good karma+2 votes
Xortts
Xortts - - 27 comments @ Bullet Time X [1.3.0]

Sure, no problem! Thanks for asking!
I'd suggest that you wait a couple of days since I will be releasing a new update with some new features and perfomance improvements so that you don't work with the old version of bullet time

Good karma+3 votes
Xortts
Xortts - - 27 comments @ Bullet Time X [1.3.0]

You are a genius, thank you very much! I will add it in the next update and also mention you in the credits!

Good karma+3 votes
Xortts
Xortts - - 27 comments @ Bullet Time X [1.3.0]

New Update!
Changes:
- Fixed Static Thinker replacement caused compatibility issues with multiple mods
- Removed Health Bonus replacement (broke other mods health bonuses and it only worked on vanilla, not worth having it)
- Fix issue with Voodoo Dolls caused Player to be slowed down multiple times, making it unable to move

Good karma+3 votes
Xortts
Xortts - - 27 comments @ Bullet Time X [1.3.0]

Thanks for the comment! I'll see if I find a way to make them work in a future update

Good karma+2 votes
Xortts
Xortts - - 27 comments @ [BD/BDP/PB] The REAL Minigun

Yeah I was thinking the same, wasn't sure whether to keep it. In the next update I'll make it so that when ammo reaches 0 it automatically reloads without the animation

Good karma+1 vote
Xortts
Xortts - - 27 comments @ [BD/BDP/PB] The REAL Minigun

Unfortunately I don't think it's possible for this minigun, specially since it already fires too fast, but it's still a cool idea

Good karma+1 vote
Xortts
Xortts - - 27 comments @ Bullet Time X [1.3.0]

Press 'B' to activate it, or you can also change it in settings > controls menu

Good karma+2 votes
Xortts
Xortts - - 27 comments @ [BD/BDP/PB] The REAL Minigun

New Update! ported to project brutality, new and more ammo, and a few more changes

Good karma+1 vote