No blogs were found matching the criteria specified. We suggest you try the blog list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Bringing Misery onto that large game world seems like the next logical progression.
It is a different engine with some better features. There is no certainty, but it seems likely.
We will not have serious time to consider until 2.2 is finished. It won't be a simple task.
I played it a couple hours, what I explored wasn't very challenging, but it is meant, at this point, just to be a base for others to build upon. It's not a full fledged game yet. Until such time as 2.2 is released and we make an official statement concerning our intended direction for Misery we do not want to raise expectations in the public yet.
Bringing Misery onto that large game world seems like the next logical progression.
It is a different engine with some better features. There is no certainty, but it seems likely.
We will not have serious time to consider until 2.2 is finished. It won't be a simple task.
I played it a couple hours, what I explored wasn't very challenging, but it is meant, at this point, just to be a base for others to build upon. It's not a full fledged game yet. Until such time as 2.2 is released and we make an official statement concerning our intended direction for Misery we do not want to raise expectations in the public yet.