SF is not needed. EU and AF are required.
This gamemode has full bot support. See gameplay videos for details.
Because the shop system does not support buying soldiers.
Start the game in windowed mode and see if there is any error messages.
That's based on a pretty old version of Rush v1 I believe. This Rush v2 is a bit more complicated for mappers but more friendly with players.
I've been using this to play with my friend for several months. I have a public IP from my school, and when I start a game on LAN, my friend can connect to my game with my IP.
这个问题已经修复了,可以重新下载安装再试试。
Thanks for the feedback. I've reproduced this problem on a blank mod. This problem is caused by the unpackaged Scripts folder. I've fixed and reupload it. Please redownload to see if it fixed your problem.
It must be you did not install it correctly, either the python or the menu. Note that the commander will respond "not available" or so, but the supply and vehicle is dropped on top of you. Also, if there's no vehicle drop in the map settings, there will be no vehicle dropped.
Only possible if you've got the .fla file for that flashmenu. It's done by modifying the ActionScript code in the file.
I've tested this plugin on dedicated server without error. Please make sure both server and client installed the plugin correctly.
All players need to install this plugin as there's custom objects in it.
I don't think Project Reality needs it. They've modified artillery to area attack, which is just too powerful. Also they've got ai mounted mortars.
Will work as long as this mod uses the same artillery objects ("ars_d30" and "usart_lw155") as vBF2.
ARTY_ROUND_INTERVAL is the parameter for artillery frequency. You need to adjust this parameter under both "ars_d30" and "usart_lw155". To cancel smoke rounds before HE rounds, just set ARTY_SIGNAL_BURSTSIZE to 0 (also under both "ars_d30" and "usart_lw155").
Fixed some issues in readme. Please re-download.
If the game crashes 1min or so after game starts, it's a map related issue and has been solved in this version.
Thanks for the reply! The artillery interval is increased to 60 seconds now, and the readme is updated to correct install process. In your case, you just have to replace all files with the new updated ones, run mapinstall.bat in Administrator mode and add this line at the head of ServerArchieves.con:
fileManager.mountArchive Menu_server_aicomm.zip Menu
What kind of bug is that?
Awesome landscape! Never imagined bf2 could run a map like this!
By the way, for "ran out of memory" or unstable fps, compressing all Colormaps to DXT1 with mipmaps may solve the problem(fps increased from 30 to 45 on my AMD R5 2GB card). But this way BF2Editor may not be able to read the compressed colormaps so only do so if you cannot run the map ingame.
To compress, download NVIDIA DDS Utilities from NVIDIA website and run the following command in Windows console:
"(path\to\nvdxt.exe)" -file "(mod path)\Levels\MountainsInfantry\Colormaps\*.dds" -dxt1 -outsamedir -overwrite
Note that this command may overwrite all Colormaps so make sure to backup.
6gb!
Clearing up my disk...
Updated tool for bf2142 and a few fixes.
Thanks for your advice! I'll consider making a alt version for BF2142. As for the overlay, add anything you want to add as overlay in maps\areas\cover.dds.
It should work for bf2142 conquest maps. Just replace the flags and combatarea textures with bf2142 ones.
Which mod did you install this plugin in?
After I find out a way to implement those...
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