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When I realized this wasn't a standard MP map, I ended up removing it from my server. Not really a fan of maps that stray away from normal KF mechanics.
Situation is a bit worse here. If I get anywhere near the trader directly after starting the map, it immediately crashes. After happening 3 times in a row, I just removed the map from my server.
Map doesn't seem to work under Killing Floor. Possibly a single player map, but Killing Floor doesn't recognize it as a multiplayer map. Can't even see it in my map list.
The archive contains two maps. KF-BunkerI-V1 is a standard KF map, very nicely done aside from the fact that zeds frequently get stuck in spawns. KF-BunkerO-V1 is not a standard KF map, I ended up removing it from my server when I realized this.
Excellent map. Only one small issue from what I could see. One of the money spawns are not able to be picked up, I've included a screenshot to show which one I'm talking about:
There's also the fact that all equipment/money spawns do not re-spawn, but that's also a minor issue.
One other thing to mention, the person who made the map apparently didn't know English (or at least it wasn't his primary language), as the majority of the prompts on this map are in another language.
Two problems with this map that made me remove it from my server. First would be the fact that certain equipment spawns cannot be picked up by the player. The second would be the fact that enemies appear to die for no reason; I once played a wave without seeing a single zed, which was the reason why I removed it the first time. I gave it another try because I didn't see a comment from myself on this map, then removed it again when I noticed I couldn't pick up an ammo box.
While I enjoyed this map, there was two problems that made me remove it from my server. First off, the map is a single player map, not multiplayer. You can host it as multiplayer, but people are not able to join it. Secondly, the map appears to be using a model swap. This is not a problem for the map itself, but it is a problem when it carries over to other maps. After the map changed, it continued this behavior on Wave 11 every time. Not sure if the fact that I died on this map before Wave 11 had anything to do with the fact that this continued on other maps.
I used to really enjoy this map, but it appears that after one of the recent patches, the trader that ends up being across a bridge is now bugged. The problem is that the bridge extends at the beginning of the trader round, then immediately retracts making it impossible to get to the trader. Going to remove this map from my server until we have a fix for it.
There is one trader that appears to bug after the first time she opens. When I was standing outside of the trader, I was getting spammed with messages saying I couldn't stay in the trader after she closed. After the door didn't open for a second time, I removed the map from my server's rotation. I also noticed that when it's bugged, you don't get a pathing indicator to that trader either.
Game doesn't appear to get detected. Either I'm missing required MOD files or the map is not valid.
I love the looks of this map. It's got that Oblivion feel to it, which so happens to be one of my favorite games. One problem, however. Played clear to the end of the map, seems the Patriarch either fell through the map or died is some other way before I even saw him. Removed the map from my server until this issue can be fixed.
Good map. This is one that I really enjoyed.
Great looking map, but it still needs a lot of work. The biggest problem is that ZEDs tend to die before you even get a chance to see them. Another issue I've found is that I have actually fallen through the floor, before. I removed this one from my server sometime ago, then decided to give it another try, but apparently I'm still running into the same issues. Going to wait until it's working better before I try this one again.